View Poll Results: Would you like to see a female ghost model in multiplayer?

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  • Yes

    46 75.41%
  • No

    15 24.59%
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Thread: Female Ghost

  1. #101

    Default Re: Female Ghost

    Quote Originally Posted by MattII View Post
    I'll concede there might be an area in the middle where it works, but it's a knife-edge even there, and there are far more important things to worry about, like balance.
    Blizzard is famous for finding that knife-edge. Its called polish and its also the reason their balance is so good.

  2. #102

    Default Re: Female Ghost

    As far as I've seen, no other unit in the Terran army has white on them, so all that needs to be done is have the two different models have white conspicuously on them. Then there's almost no chance that the Ghost will be confused with another unit, and it allows for more drastic change between the gender models so they actually look different.

  3. #103

    Default Re: Female Ghost

    My major concern is that because of the different models it could add a level of random to the game which is never good.

    Lets just use a male and female ghost to the example.
    Lets say, because of the different models, the male ghost swings his gun slightly further than the female ghost does. What if youre sneaking into the enemy base and on the enemies screen the ghost is just out of the top of it. Because the ghost is male, the gun swings wider and goes into the enemies view for a split second and he notices it. If the ghost was female the opponent would have not even noticed the ghost at all.

    The same could go for the DT models. They both have a slightly different animation due to their weapons.

    Different models could change certain situations. Sure, what are the chances of something like that happening.. but its possible!

    HAVENT ANY OF YOU SEEN TWELVE ANGRY MEN!? THERES A REASONABLE DOUBT THAT IT COULD HAPPEN! SO NOT GUILTY! Erm... so no for multiple models of the same unit.
    MAGIKARP USE A SPLASH ATTACK!

  4. #104
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    Default Re: Female Ghost

    Quote Originally Posted by MattII View Post
    I would totaly do her, same goes for Infested Kerrigan xD

    Mass Effect Universe Fan, I support Mass Effect 2 and Battlefield: Bad Company 2 for Game of the year award! ME2 still is being the best rated game this year! Keep it up

  5. #105
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    Default Re: Female Ghost

    Quote Originally Posted by ArcherofAiur View Post
    Blizzard is famous for finding that knife-edge. Its called polish and its also the reason their balance is so good.
    In SC that may have been true, it isn't now though, not with their policy of apparently coming up with a 'cool' concept (see Thor), and then doing their damnedest to try and fit it in, rather than taking a functional concept, and trying to make it look 'cool'.

    Trying to make individual male and female Ghosts is a waste of time and money which could be much better spent elsewhere, like balancing the blasted Ghost in the first place (available at tier 1.5, but so prohibitively expensive you'd be unlikely to get it till tier 2 at least).

  6. #106

    Default Re: Female Ghost

    Oh come on, what a baseless response.

    Art assets has nothing to do with design. If they spend time to make 35 different animations for marine deaths, it has absolutely no impact on the combat efficiency of a baneling.

  7. #107

    Default Re: Female Ghost

    Personally i would'nt see any problem with it.
    Though i have to admit, a women ghost deosnt seem to threatening out in the field. But that gives her an edge i say.
    "The question that has haunted my every being has been answered.
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    How ironic, i see that i have no choice at all.
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  8. #108
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    Default Re: Female Ghost

    Quote Originally Posted by Triceron View Post
    Art assets has nothing to do with design.
    If you mean a unit's art (model, profile, etc.) has nothing to do with its mechanics, then your mostly correct (Thor is an obvious exception, ). A unit's design however, is 50/50 art and mechanics, and two different models add little to a unit's art and nothing to its mechanics, despite the time taken.

    If they spend time to make 35 different animations for marine deaths, it has absolutely no impact on the combat efficiency of a baneling.
    No, but two or three different Baneling models might, especially if one was smaller and slimmer.

  9. #109

    Default Re: Female Ghost

    No one's asking for a smaller or slimmer Ghost.

    Besides, model size =/= collision. People have gotten used to carriers being able to 'stack' in air despite its size, gotten used to dragoons clumsily crossing bridges. SC units don't have perfect hitboxes, and this isn't asking for a size change of the current model. A new model for the ghost won't impact gameplay very negatively. A simple Starcraft mod could prove this.
    Last edited by Triceron; 06-17-2009 at 12:44 PM.

  10. #110
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    Default Re: Female Ghost

    Quote Originally Posted by Triceron View Post
    No one's asking for a smaller or slimmer Ghost.

    Besides, model size =/= collision. People have gotten used to carriers being able to 'stack' in air despite its size, gotten used to dragoons clumsily crossing bridges. SC units don't have perfect hitboxes, and this isn't asking for a size change of the current model. A new model for the ghost won't impact gameplay very negatively. A simple Starcraft mod could prove this.
    Oh, so you don't want two models, just two profiles?

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