I love the carrier, but it has gameplay problems that I think could justify its heavy modification or even replacement.
Its main problem, as Squid has pointed out before, is that it is useless in small numbers and indefatigable in larger numbers. This means that if you want to go carriers at economic parity there will be a point when you are behind militarily that then turns into an unstoppable advantage. In pro games I have seen more players loose by going carriers than winning by it.
Perhaps they could put an aura effect on the carrier that means that you can get 1 and not be too far behind (because it improves other units) but as you get more the aura doesn’t become more powerful thus flattening out the power curve.
If this doesn’t work I would be behind replacement.




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