Personally I'd like to see the day/night cycle implemented in the game. It adds some variety to the visuals and shakes up the experience. Plus we've seen videos of units projecting headlights and it looks simply stunning. Provided this doesn't give certain colors an advantage at night this could be an interesting change to the franchise, and this could be accomplished by not casting shadows over units so their colors are still distinct amidst the darkened terrain.
How I'd like to see this work is like so:
- When creating a game, you have the option of disabling this effect altogether.
- If you want this enabled, then it can work in one of two ways:
1) Day/night cycle: The game always starts off in daylight, and slowly progresses into night.
2) Random: Every time you start the game it begins at a random period of the day.
3) Synced: The game maintains an internal clock of the time at Blizzard headquarters (PST) at a reduced interval. So let's say that every 5 hours translates to one day in SC2. So in a 5-hour game you see the sun go up and down fully. Again, this is being synchronized to the Blizzard time so everybody playing the game with this option will see the same period of time in the universe. The reason why it's an odd number is so that the timeframe gets skewed over time (5 -> 4.8 hours). So for people who play everyday at 6 when they get home from work its not always the same time in SC2, and gets slightly randomized over time.
The important thing about the day/night cycle is to make it subtle enough to not distract players and yet still provide some visual appeal. Gameplay should not be altered in any fashion.
What are people takes on including day/night in multiplayer?




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