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Thread: Okay, that's it. SC2 sound is crap, utterly crap.

  1. #11

    Default Re: Okay, that's it. SC2 sound is crap, utterly crap.

    Quote Originally Posted by wilebill View Post
    The only hope is that someone can mod in some of the sounds from the first game. The sounds, the voice acting, the music: below average. I cannot believe this pathetic effort is Blizzard work.
    Hey, the music is great. Its just the sound and the voice acting thats off.

    And yes, they have already modded it with the old sounds, before the editor came out.

    Quote Originally Posted by winner0274
    My biggest disappointment came when I was playing my first game as protoss and needed to construct additional pylons and instead of the voice alert all I got was some little text telling me to build them.

    Also my first game as zerg when I didn't have enough vespene gas and again all I got was a little text alert.

    It was these little things that made SC1 so memorable.
    Check your Computer, I hear the voice alert every time.

  2. #12
    Junior Member
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    Default Re: Okay, that's it. SC2 sound is crap, utterly crap.

    Hmm... something must be wrong with my game. Is it the same sounds as the original? I can't find any of my settings that disable it.

  3. #13

    Default Re: Okay, that's it. SC2 sound is crap, utterly crap.

    Quote Originally Posted by EndlessSky View Post
    It also might be that the Starcraft 1 sounds are very iconic and classic now while SC2 is very new and we aren't used to them yet.

    /thread

  4. #14

    Default Re: Okay, that's it. SC2 sound is crap, utterly crap.

    What they need is for Bill Roper to come back to help them do voices.


    "I am part of that power that eternally wills evil and eternally works good."
    - Mephistopheles (Goethe's Faust)

  5. #15

    Default Re: Okay, that's it. SC2 sound is crap, utterly crap.

    Meh, Blizzard's soundwork hasn't been all that impressive since the original SC. Warcraft 3 had very lame ambient tracks for the races and WoW was pretty bad for awhile with a few good themes here and there.

    The soundtracks are usually too ambient and forgettable.

    The actual unit sounds themselves are okay. The VA is pretty bad and I'm hoping they're placeholders for some of them.

    The attack sounds are okay though.

  6. #16

    Default Re: Okay, that's it. SC2 sound is crap, utterly crap.

    Quote Originally Posted by deadlyhazard View Post
    Meh, Blizzard's soundwork hasn't been all that impressive since the original SC. Warcraft 3 had very lame ambient tracks for the races and WoW was pretty bad for awhile with a few good themes here and there.

    The soundtracks are usually too ambient and forgettable.

    The actual unit sounds themselves are okay. The VA is pretty bad and I'm hoping they're placeholders for some of them.

    The attack sounds are okay though.
    Thats kinda true but Diablo 2's soundwork was great. It started dropping at War3

  7. #17

    Default Re: Okay, that's it. SC2 sound is crap, utterly crap.

    I don't know; compare the sound and the music from Diablo 1 to Diablo 2; Diablo 1 had far better and far creepier, atmospheric music. That shit was downright CREEPY, and it made what Diablo is today.

    Diablo 2 was just the "loot" game.

  8. #18

    Default Re: Okay, that's it. SC2 sound is crap, utterly crap.

    In terms of sound effects, I gotta say that I tend to like most of the sounds. They probably aimed for some realism, and I think that's okay. The only one that I recall to be a real disappointment is the Hydralisk's attack sound. It's way too hard to hear. Giving it a good "wet spit" sound would probably fix that. My absolute favorite sound effect is the Void Ray's attack. There's just nothing quite like that deep, electric hum that makes my subs shake.

    Some nitpicking:
    Hidden Content:
    Now regarding voice acting and quotes (i.e. completion, selection, aggravation, command, etc.) I believe they should be improved. Unit completion quotes should be created with the purpose of being thematically representative of the unit built. Unit selection and command quotes should be mostly straight and to the point, with one or two cute ones thrown in. For selection, they need to signify that you have just selected them. For command, the quote needs to say that you just told them to do something and preferably even signify what it is you told them to do, whether it be moving, attacking, or using and ability. Aggravation quotes (where you constantly select the same unit several times in a row) should be the ones that have 99% of the funny stuff and catchy references. If you try to put to many in the regular quotes, the humor gets all muddied up.
    Anyway, the biggest change we need is to the Zerg Advisor. I just cannot stand that voice.

  9. #19

    Default Re: Okay, that's it. SC2 sound is crap, utterly crap.

    Didn't read the whole thread but at the OP;

    I am quite positive the Dark Templar still retains a similar sound to the original. The Zealots also received a new more impact-ish sound. They no longer wiff at the enemies.

  10. #20
    sawwie's Avatar Junior Member
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    Default Re: Okay, that's it. SC2 sound is crap, utterly crap.

    I also agree with the OP.

    I think the great thing about SC1 is that they didn't always go for the obvious choices and that made some of the units really memorable. For instance, the overlord. You would expect it to have a deep authoritative voice, but instead it sounded more like a retarded horse. That was awesome! Also, the siege-mode of siege tanks and their attack sounded awesome. As well as the earlier mentioned hydraiisk and DT attack.

    I think for SC2 Blizz has played it too safe. It is all too polished. They should take more risks into making sounds a bit weirder. I think they did succeed in the Sentry, it sounds really cool. A lot of the sounds are kinda ok, but hydralisk attack is just lame. Also, the stalker voice acting is horrible.

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