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Thread: Patch 11 Notes

  1. #41

    Default Re: Patch 11 Notes

    All hail the BROOD WAR in 3D...
    Waiting...

    The damned will return...

  2. #42

    Default Re: Patch 11 Notes

    Quote Originally Posted by Gradius View Post
    The DPS for the colossus is the same btw for anybody wondering.
    But worse against stuff with armor.

    Like buildings for example. Or Ultralisks or Thor.


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  3. #43

    Default Re: Patch 11 Notes

    Quote Originally Posted by DemolitionSquid View Post
    Its evolution, baby. Thors are now Goliaths, Corruptors are now Devourers, and everyone gets a nice little nerf.
    ....Phoenixes are now Corsairs...
    "Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"


    RIP - Leslie Nielsen

  4. #44

    Default Re: Patch 11 Notes

    They should just scrap the Corruptor or give it the fungal growth ability.

  5. #45

    Default Re: Patch 11 Notes

    Quote Originally Posted by GnaReffotsirk View Post
    They should just scrap the Corruptor or give it the fungal growth ability.
    Why fungal growth...? o_0


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  6. #46

    Default Re: Patch 11 Notes

    Scrap everything, lets just bring back all the old units from SC, because they just cant find new ways to improve the game, or find their balls if that matter. Their top was the warp-in mechanic, after that their brains got fried.
    Waiting...

    The damned will return...

  7. #47

    Default Re: Patch 11 Notes

    Quote Originally Posted by Todie View Post
    Move-shooting phoenix could be cool, and with the corrupter change adn speedup, ZvP dogfights might turn in to something wicked cool; corrupters outrange the phoenix and deal better damage now so tehy aught to be a rather hard counter - they're faster too! Corr's cant catch phoenix, phoenix cant catch mutas that hide among corr's VR's (or ground support) will dominate a Z thats heavy on corrs ... etc it looks like it could be rather dynamic!
    As far as corruptors being a hard counter I don't think this is the case at all. Just from my initial testing it appears that corruptors vs phoenix comes out fairly even depending on the micro. It's a counter, but not a hard one.

    But that really misses the real gravity of this change. What makes it a problem is flyby overlord harassment. Phoenix comes out quite a bit before a spire will. So this really turns into how many hydralisks can you make, and are they really a very effective defense against the harassment?
    ________
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    Last edited by TWD; 09-14-2011 at 09:16 PM.

  8. #48

    Default Re: Patch 11 Notes

    Quote Originally Posted by Gradius View Post
    Yeeessssss! I love this! xD

    The DPS for the colossus is the same btw for anybody wondering.
    The overall DPS may be the same, but you cant cancel shot anymore. They also no longer kill hydras in 2 shots.

    Notable differences that somebody on TL posted:
    "Colossus will no longer 2-shot hydras unless they have +3 weapons and hydras have 0 armor (highly unlikely).
    Colossus will only 1-shot zerglings if they have +2 weapons and zerglings have 0 or 1 armor.
    Colossus will take 6 shots to kill a roach at 0/0/0 and 0/0 upgrades for both (pretty big change from pre-patch where colossi would kill a roach in 4 hits at 0/0/0 and 0/0)."

  9. #49

    Default Re: Patch 11 Notes

    I'm willing to say that the Corruptor change is one of the worst decisions Blizzard has ever made regarding Starcraft. The Corruptor's ability was fine as is, and I don't even care if the "new" ability is more effective than the old; it's so unoriginal and uninspired that I almost shudder to think that they want the Zerg to be a completely homogenized race. Granted, the old Corruption was basically a Disruption Web, but I still think the change is really lame.

    Everything that they've changed with Terran and Protoss in this patch is actually pretty awesome--with the exception of the Thor ability, that is--so it makes me sad that the Zerg are just becoming more and more boring to play.

  10. #50
    Dale's Avatar Junior Member
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    Default Re: Patch 11 Notes

    Quote Originally Posted by TheRabidDeer View Post
    The overall DPS may be the same, but you cant cancel shot anymore. They also no longer kill hydras in 2 shots.

    Notable differences that somebody on TL posted:
    "Colossus will no longer 2-shot hydras unless they have +3 weapons and hydras have 0 armor (highly unlikely).
    Colossus will only 1-shot zerglings if they have +2 weapons and zerglings have 0 or 1 armor.
    Colossus will take 6 shots to kill a roach at 0/0/0 and 0/0 upgrades for both (pretty big change from pre-patch where colossi would kill a roach in 4 hits at 0/0/0 and 0/0)."
    Yeah, but the attack speed has increased. Those 6 shots against the roaches will be fired off at the exact same time as the pre-patch 4-shot against roaches.

    I'm thinking the increase in attack speed and decrease in attack damage the Collosus got was not to increase/decrease it's functional effectiveness, but to give the opposing army an opportunity to micro without taking as much damage as before.... or maybe I'm completely off. Thoughts?

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