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Thread: Patch 11 Notes

  1. #31
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    Default Re: Patch 11 Notes

    Quote Originally Posted by DemolitionSquid View Post
    OH MAN LOL.

    If you know what a futa is, you should be reeling at this typo right now.
    O-M-G...I can't believe I typed that for real!?!

  2. #32
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    Default Re: Patch 11 Notes

    Quote Originally Posted by TheRabidDeer View Post
    PHOENIXLOL
    http://www.youtube.com/watch?v=31kSA0Guqpo

    Taking bets on how long it takes blizz to change it. A few phoenix can counter an army of phoenix. So, yea... phoenix may be the counter to muta, but THAT hard of a counter? I am not so sure.
    Yeah that is ridiculous especially considering how fast those things are. Mutas may as well be taken completely out of ZvP games.

  3. #33

    Default Re: Patch 11 Notes

    Quote Originally Posted by Blazur View Post
    Can I please recommend in the future we merge relevant threads instead of locking one and redirecting all discussion points into another thread? Most of us won't be bothered repeating what we had said previously.
    I close the other ones and kept this one because the first post contains the patch notes and that's what people want to see first.

    I agree that I could have merged the threads though but oh well, it's too late now.

  4. #34

    Default Re: Patch 11 Notes

    Quote Originally Posted by Univirsul View Post
    Mutas may as well be taken completely out of ZvP games.
    Given no micro, a pack of 100 mutes will always lose to one phoenix in the hands of a skilled player. Zerg players will now have to scatter their mutes and attack from different angles to fend off phoenixes. A player may be able to dance a few phoenix around but certainly not all of them (unless you're boxer).

    This change could introduce true arial dogfights which I'm looking forward to seeing. Anything that introduces micro is a change I'd approve of, really.

  5. #35

    Default Re: Patch 11 Notes

    Quote Originally Posted by Noctis View Post
    i have a very noob question
    but how do you move phoenix's like that O_o

    Archon splash increase...by .2 someone test this to see if its any good
    Since it's a radius increase of .2, making the total splash radius 1, and assuming that one box in the Galaxy Editor is 1 unit by 1 unit, it's a pretty significant improvement. Whether or not it's become good with this improvement won't be clear until someone actually uses Archons, but it should at least be slightly better against air units.

  6. #36

    Default Re: Patch 11 Notes

    No 3v3? No fixed mic chat? Damn... I want those.

  7. #37

    Default Re: Patch 11 Notes

    Quote Originally Posted by DemolitionSquid View Post
    Its evolution, baby. Thors are now Goliaths, Corruptors are now Devourers, and everyone gets a nice little nerf.
    Wow...

    Good on Blizz for having the balls to make huge changes, but poor, poor, poor showing with half of these uninspired tweaks.

    1. WHY must the Corruptor have some lame, gimmicky activated ability? OK Dustin, I understand that corrupting air units passively didn't work, I understand why. That's not the only unit mechanic out there. Activated abilities aren't Zergy. And GIMMICKY, RANDOM activated abilities that have nothing to do with the unit's primary role aren't good for ANY race.

    2. Why did you take out Colossus micro? If you want to nerf them, nerf the damage so it's harder to reach critical mass. Don't nerf the ability for players to use it in exceptional ways by paying attention to the battle.

    3. Strike Cannons are now an UPGRADE? I rarely used it when I had it free. I guess Blizz is hopin' and prayin' we're gonna see more Ultralisks (and by more I mean shittons more) on the battle-field, because stopping them is practically the only use Strike Cannons have. But yeah... from the sound of things, next patch, Thors are smaller and easier to maneuver. BRING ON THE GOLIATHS!

    Quote Originally Posted by DemolitionSquid View Post
    OH MAN LOL.

    If you know what a futa is, you should be reeling at this typo right now.
    L.o.l.
    http://img687.imageshack.us/img687/7699/commun1.png

  8. #38

    Default Re: Patch 11 Notes

    Quote Originally Posted by moosh View Post
    No 3v3? No fixed mic chat? Damn... I want those.
    Is mic chat broken? I noticed that hasn't been working for some people when before I was able to use it and hear others.

    No worries...we've got facebook integration.

  9. #39

    Default Re: Patch 11 Notes

    Move-shooting phoenix could be cool, and with the corrupter change adn speedup, ZvP dogfights might turn in to something wicked cool; corrupters outrange the phoenix and deal better damage now so tehy aught to be a rather hard counter - they're faster too! Corr's cant catch phoenix, phoenix cant catch mutas that hide among corr's VR's (or ground support) will dominate a Z thats heavy on corrs ... etc it looks like it could be rather dynamic!

    range bugg on helions should be interesting.

    infestor change, i dont see the worth in, escept if NP was rally too acessible / strong before.

    Thor cannons reserchable? seriously? thats NEVER gonna be worth the money to upgrade, especialy not if its at 150 energy!
    edit: except vs Ultras... hmmh.. maybe that wasnt so bad afterall.
    Last edited by Todie; 05-06-2010 at 04:27 PM.
    I am an enthusiast of good strategy games, sc2Esports and rollplay, although i dont really play anything atm.
    I work an internship at a government agency this fall, and have a good time at it.
    I'm being more social, active and honest lately. in all forums.

    Hi.

  10. #40
    Gradius's Avatar SC:L Addict
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    Default Re: Patch 11 Notes

    Quote Originally Posted by Jabber Wookie View Post
    Phoenix

    • Can now attack while moving.

    Yeeessssss! I love this! xD

    Colossus

    • The damage has been decreased from 20 to 15.
    • The rate of fire has been improved from 2.2 to 1.65.

    The DPS for the colossus is the same btw for anybody wondering.

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