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Thread: Patch 11 Notes

  1. #21

    Default Re: Patch 11 Notes

    After the Phoenix buff ATVI's stock went up in after hours! They must be connected... (J/K)

    http://www.google.com/finance?client=ob&q=NASDAQ:ATVI
    Quote Originally Posted by DemolitionSquid View Post
    I want my name in bright yellow, to represent "Forum Douchebag."

  2. #22
    Sarov's Avatar The Enforcer
    Join Date
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    Default Re: Patch 11 Notes

    I might just use the Phoenix now.
    Last edited by Sarov; 05-06-2010 at 04:04 PM.

  3. #23

    Default Re: Patch 11 Notes

    The Phoenix's real power is lifting powerful units so your army can overrun the opponent.
    Quote Originally Posted by DemolitionSquid View Post
    I want my name in bright yellow, to represent "Forum Douchebag."

  4. #24

    Default Re: Patch 11 Notes

    Quote Originally Posted by TheRabidDeer View Post
    PHOENIXLOL
    http://www.youtube.com/watch?v=31kSA0Guqpo

    Taking bets on how long it takes blizz to change it. A few phoenix can counter an army of phoenix. So, yea... phoenix may be the counter to muta, but THAT hard of a counter? I am not so sure.
    Be grateful that Graviton Beam is still a channeling ability XD I'd laugh if they made it into a tractor beam so that the Phoenix could move around and drag a unit with it during the duration =___=;

  5. #25

    Default Re: Patch 11 Notes

    So with the PF (and everyone else's) splash damaged amped up, and Corruptors no longer stopping, or even targeting buildings - what're some suggestions for the Zerg taking down a PF?


    X
    Stalker: Artwork vs. Animation (Finished: Blizzcon 10/2008)
    Zerg Creep Suggestions (Finished: Blizzcon 10/2008)
    Mystery of the Swarm Guardian (Revealed: 6/28/08)

    Quote Originally Posted by Schmendrick
    hooty-hoo, lady.

  6. #26
    Junior Member
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    73

    Default Re: Patch 11 Notes

    I like the changes they made to phoenixes but I think they'll have to slow them down a little in exchange in futur patches...tho practice may prove me wrong they seam a bit too powerfull against mutas with this change.

    As for the Ultralisks...tho they finaly changed it I don't think more damage per hit will help much concidering they will still only be able to hit once or twice against any decent micro of stimed M&M
    Last edited by Sigel; 05-06-2010 at 04:12 PM.

  7. #27

    Default Re: Patch 11 Notes

    Quote Originally Posted by XSOLDIER View Post
    So with the PF (and everyone else's) splash damaged amped up, and Corruptors no longer stopping, or even targeting buildings - what're some suggestions for the Zerg taking down a PF?


    X
    1 Mutalisk, PF can't target air, gg.

    Or use Brood Lord's broodlings as fodder while attacking with massed Hydra/Mutalisk fire combined with a Corruption for a quicker kill.

    Finally... spawn creep at range 7 and root Spine Crawlers in and hope your opponent didn't get the increased attack range research for the PF =D

  8. #28

    Default Re: Patch 11 Notes

    Hahaha, that Phoenix maneuver is amazing. I was thinking I could just strafe with them like mutas or scouts, but I'd much rather punch it into reverse and let fly the beams of death.
    Aaand sold.


    Be it through hallowed grounds or lands of sorrow
    The Forger's wake is bereft and fallow

    Is the residuum worth the cost of destruction and maiming;
    Or is the shaping a culling and exercise in taming?

    The road's goal is the Origin of Being
    But be wary through what thickets it winds.

  9. #29

    Default Re: Patch 11 Notes

    Quote Originally Posted by Sigel View Post
    ...tho practice may prove me wrong they seam a bit too powerfull against futas with this change.
    OH MAN LOL.

    If you know what a futa is, you should be reeling at this typo right now.

  10. #30

    Default Re: Patch 11 Notes

    i have a very noob question
    but how do you move phoenix's like that O_o

    Archon splash increase...by .2 someone test this to see if its any good

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