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Thread: Patch 11 Notes

  1. #121

    Default Re: Patch 11 Notes

    Quote Originally Posted by Perfecttear View Post
    Anyways , regardless of this new change the Phoenix is still only good/efective vs 3 units , the Mutalisk , Brodlord and the Banshee , and 2 of those can't even atack back
    So hardly the game breaking unit as some people say!
    You forgot overlords. Why is everyone missing this? All people seem to care about is attacking units, and they miss the one place where the Phoenix has the most use. Overlord harassment. These things can supply block you with one swoop through your base, even if you have defenses set up.
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    Last edited by TWD; 09-14-2011 at 09:17 PM.

  2. #122

    Default Re: Patch 11 Notes

    Quote Originally Posted by TWD View Post
    You forgot overlords. Why is everyone missing this? All people seem to care about is attacking units, and they miss the one place where the Phoenix has the most use. Overlord harassment. These things can supply block you with one swoop through your base, even if you have defenses set up.
    Kinda feels like BW now doesnt it


  3. #123

    Default Re: bit of a bug from patch 11

    This one is wide spread...I've gotten it too

    I'm gonna try the above suggestion later today.


  4. #124

    Default Re: bit of a bug from patch 11

    Its effecting my ability to replay old games too as it just considers switching to an old replay "exiting the game" so it freezes up. But yea, its reported. hope they fix it soon.
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  5. #125

    Default Re: bit of a bug from patch 11

    oh good.. I thought it was my computer having an issue, because I downloaded a bunch of torrents for stuff yesterday and you know how those go sometimes =[

    glad to know its not just me.

  6. #126

    Default Re: Patch 11 Notes

    The Phoenix change seems great to me. From a visual perspective, seeing them strafe is really cool, and makes it look like these futuristic fighters are actually dogfighting. As for making it easier to kill Mutalisks and Overlords...is that not the whole point for an anti-light air harasser? Every other air unit with an air attack has a greater range, as well as defensive buildings (spore crawlers are range 7). For a modest mineral price you can get up a few towers and keep your valuables safe.

    I'm more interested in the Infestor's NP change, and how Zerg could now hijack a Medivac or two...
    Superior capability in language does not necessarily equate to superior intelligence...but it certainly doesn't help your argument if you sound stupid.

  7. #127

    Default Re: Patch 11 Notes

    Anyways , regardless of this new change the Phoenix is still only good/efective vs 3 units , the Mutalisk , Brodlord and the Banshee , and 2 of those can't even atack back
    And Ravens, and Vikings... and workers, and it's still a great unit for crowd control...

    And who cares if they can't attack back? Banshees will wreck your ground forces unless you kill them fast.

    As for making it easier to kill Mutalisks and Overlords...is that not the whole point for an anti-light air harasser?
    Yes, but not to this degree. Having such a hard counter to a particular unit that also has some more general use is a bit... crazy. And it's something I thought Blizzard was avoiding with the basic air units.


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  8. #128

    Default Re: Patch 11 Notes

    Quote Originally Posted by Aldrius View Post
    And Ravens, and Vikings... and workers, and it's still a great unit for crowd control...
    In what way does the phoenix counter Vikings if i may ask? Vikings just destroy phoenixes with their huge range.

  9. #129

    Default Re: Patch 11 Notes

    Quote Originally Posted by Perfecttear View Post
    In what way does the phoenix counter Vikings if i may ask? Vikings just destroy phoenixes with their huge range.
    Higher health, about equal DPS. And the Phoenix's speed compensates for the Viking's range.


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  10. #130

    Default Re: Patch 11 Notes

    Quote Originally Posted by Aldrius View Post
    Higher health, about equal DPS. And the Phoenix's speed compensates for the Viking's range.
    Maybe , but if you micro Vikings just a little , and not just A move them, they should never lose to Phoenixes.

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