I think you may have misunderstood what I am saying. In fact, it seems that a lot of people don't understand the way the Phoenix works now.
For a normal unit to attack another unit, it either has to see one within range while stopped, be holding position, be commanded to attack-move, or be commanded to attack a specific target. Most units have to fully stop to fire their first shot, but there are some units that will fire their first salvo just as they begin to decelerate (e.g. Vulture, Viking+Hold Position, etc.).
What the Phoenix has is BEYOND the standard attack function of normal units. It is best imagined as this: a unit whose movements you control but which has a mounted turret that operates independently of the unit's commands (unless it is told to attack a specific target). So you can be normal-moving — not attack-moving — your Phoenix, and if it passes any potential targets along its path, it will automatically attack them in such a way that you do not have to tell them to stop, hold position, attack-move, or attack-target at all and that it will continue moving towards its defined destination without slowing down, much less stopping. It has effectively gained magical strafing powers.
This . . . is . . . not . . . good.
This . . . is . . . bad.
No unit in the history of SC has EVER had the ability to do anything like this at this magnitude. The only unit that even came close was the Cobra, and it was removed because of its strafing abilities. With the Phoenix, you might as well let the mouse cursor act as an eraser that just sweeps enemies away with little to no effort. And don't fool yourselves into thinking that the game will suddenly be easier for casuals and casuals only. The reality is that casuals will actually die far more often than normal because of the ease of this bug. Hardcore and professional players will be laughing their asses off at how easy it is to steamroll air units. I promise you guys — YOU DO NOT WANT THE PHOENIX TO BE ABLE TO DO THIS.
Now what wouldn't be bad is if it gained the ability to fire it's first shot just as it started to decelerate, unlike other units which have to fully stop. The Vulture had this, and it turned out to be one of the best units in SC1 because of it. What I said was that I think the nature of the Vulture's attack was what they were looking for and not this insanely overpowered bug. If it doesn't get changed in the very near future, the devs have lost their mind.
I hope I've cleared things up.





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