I completely agree. I think they're reacting too quickly to "general" public feedback. I am not saying this game shouldn't be directed towards all players and all skill levels, but sometimes low-level players don't see the potential of a unit until a high-level players demonstrate its use.
For instance, Nony uses phoenixes very effectively in this video -
http://www.youtube.com/watch?v=Q0Ela...eature=related
It shows that the unit is not pidgeon-holed as it counters the mutas and proceeds to use its gravitron beam to make almost all of Moonglade's ground units useless. Then, Nony's ground army was able to easily sweep the field.
They should let some of these units and abilities flesh out for a while before they completely change them. I'm disappointed that after ten years, they don't have enough confidence in their multiplayer build to only require minor tweaks as of now. This beta seems like they are willing to repeatedly change everything after just a few days or so of testing. It should be bug fixes and stat tweaks imo, not ability changes, role changes, etc...