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Thread: patch 11 just starting?

  1. #31

    Default Re: patch 11 just starting?

    Maurders are not massive... (says the team liquid thread I assume you copy pasted that out of)

    http://www.teamliquid.net/forum/view...opic_id=123900
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  2. #32

    Default Re: patch 11 just starting?

    Quote Originally Posted by Rashed801 View Post
    Yup, i am also having the exit problem.
    at least you can patch, hehe mine won't even patch :P
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  3. #33

    Default Re: patch 11 just starting?

    Have Marauders ever been massive?

  4. #34

    Default Re: patch 11 just starting?

    Colossus damage reduced from 20 to 15. Attack speed increased (so more attacks in less time) from 2.2 to 1.65.

    =[

  5. #35

    Default Re: patch 11 just starting?

    Quote Originally Posted by Donat View Post
    at least you can patch, hehe mine won't even patch :P
    how come??

  6. #36

    Default Re: patch 11 just starting?

    Quote Originally Posted by deadlyhazard View Post
    I can confirm that corrupter's have a new ability called Acidic Spores.
    Jesus Christ I get so pissed off when I see stuff like this. Just call it a damn devourer if you're gonna bring it back to the original state.

    Grow some balls Blizzard and try new stuff, will ya?!? With every patch the Zerg get closer and closer to the way they were in SC1.

  7. #37

    Default Re: patch 11 just starting?

    The same thing happened to the Thor too. It turns out that the DPS is actually EXACTLY the same, but of course the target's armor will take effect more often and more effectively.

  8. #38

    Default Re: patch 11 just starting?

    Quote Originally Posted by Rashed801 View Post
    how come??
    I click on my exe and the patcher pops up on my screen for a split second before going away and doing nothing. hehe. VERY annoying.
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  9. #39

    Default Re: patch 11 just starting?

    Quote Originally Posted by deadlyhazard View Post
    I can confirm that corrupter's have a new ability called Acidic Spores.
    ...what? So it's... just a Devourer except it casts it's spell?

    That's... very strange. But makes dealing with certain units a lot easier I guess.

    This is such a weird patch. I know I say that about every patch, but this one is... REALLY weird.

    Grow some balls Blizzard and try new stuff, will ya?!? With every patch the Zerg get closer and closer to the way they were in SC1.
    I wouldn't really count this as that... besides, the Corruptor's old spell was weird as hell for it. This makes at least a LITTLE more sense.

    Now that the Infestor has to have a research can he PLLEEAASSE have his original speed and HP back? Please?


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  10. #40

    Default Re: patch 11 just starting?

    Quote Originally Posted by Aldrius View Post
    ...what? So it's... just a Devourer except it casts it's spell?

    That's... very strange. But makes dealing with certain units a lot easier I guess.

    This is such a weird patch. I know I say that about every patch, but this one is... REALLY weird.
    It's now targeted on units, and makes the targeted unit take 20% more damage. Cannot be targeted on structures, though I wish it could.

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