Maurders are not massive... (says the team liquid thread I assume you copy pasted that out of)
http://www.teamliquid.net/forum/view...opic_id=123900
05-06-2010, 02:58 PM
#31
Maurders are not massive... (says the team liquid thread I assume you copy pasted that out of)
http://www.teamliquid.net/forum/view...opic_id=123900
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05-06-2010, 03:00 PM
#32
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05-06-2010, 03:00 PM
#33
05-06-2010, 03:08 PM
#34
Colossus damage reduced from 20 to 15. Attack speed increased (so more attacks in less time) from 2.2 to 1.65.
=[
05-06-2010, 03:10 PM
#35
05-06-2010, 03:10 PM
#36
Jesus Christ I get so pissed off when I see stuff like this. Just call it a damn devourer if you're gonna bring it back to the original state.
Grow some balls Blizzard and try new stuff, will ya?!? With every patch the Zerg get closer and closer to the way they were in SC1.
05-06-2010, 03:11 PM
#37
The same thing happened to the Thor too. It turns out that the DPS is actually EXACTLY the same, but of course the target's armor will take effect more often and more effectively.
05-06-2010, 03:12 PM
#38
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05-06-2010, 03:13 PM
#39
...what? So it's... just a Devourer except it casts it's spell?
That's... very strange. But makes dealing with certain units a lot easier I guess.
This is such a weird patch. I know I say that about every patch, but this one is... REALLY weird.
I wouldn't really count this as that... besides, the Corruptor's old spell was weird as hell for it. This makes at least a LITTLE more sense.Grow some balls Blizzard and try new stuff, will ya?!? With every patch the Zerg get closer and closer to the way they were in SC1.
Now that the Infestor has to have a research can he PLLEEAASSE have his original speed and HP back? Please?
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05-06-2010, 03:14 PM
#40