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Thread: patch 11 just starting?

  1. #21

    Default Re: patch 11 just starting?

    Lol I'm downloading patch 10 as well.

  2. #22

    Default Re: patch 11 just starting?

    Quote Originally Posted by deadlyhazard View Post
    Anyone else getting an 'invalid error' with the battle.net forums?
    Haha...even their errors are getting errors. Perhaps they should re-consider the July release date?

  3. #23

    Default Re: patch 11 just starting?

    So anyone found out the official patch notes yet?

  4. #24

    Default Re: patch 11 just starting?

    Quote Originally Posted by Rashed801 View Post
    So anyone found out the official patch notes yet?
    Patch 11 notes:
    - Fixed an error related to invalid errors.
    - Assigned a proper patch name.
    - Zealots now do even less damage and no longer dance like ballerinas.

  5. #25

    Default Re: patch 11 just starting?

    Not yet. They haven't been posted.

    I've heard that the Colossus does less damage per shot but has a shorter weapon cooldown.

    PIERCE TARGET AND NOT DANCE!!!

  6. #26

    Default Re: patch 11 just starting?

    Here are some unconfirmed changes :

    -Phoenix's move a lot more fluently and you can perform a "moving shot" more easily
    -Neural parasite now requires an research upgrade 150/150 and takes 110 seconds to research
    -250mm strike cannons on Thor now requires research 150/150 and takes 110 seconds
    - Seems like once accelerated, the mother ship moves faster
    - Sentry damaged reduced from 8 to 6
    - Neural parasite now 100 energy up from 50
    - Battlecruiser build time lowered from 110 to 90
    - Hellion range increased
    - Graviton beam is a crap load easier to use. Now, if a unit is running away, when you click to pick up the enemy unit the phoenix will chase it and pick it up instead of previously where the phoenix would catch up to the unit and not cast it.
    - Battle cruisers increase in movement speed (unconfirmed)
    - Thor damage reduced to 30 damage per hit down from 45 (and also do less damage to non-light air)
    - Colossus damage reduced from 21 (or whatever it was) to 15
    - High templar movement speed increased
    - Thor attack rate increased
    - Carrier movement speed increased
    - Colossus can no longer kite units........... it literally has to stand still and shoot to do the damage
    - Corruptor's corruption costs 100 gas and is now used on units: it increases damage done to them by 20% for 30 seconds.
    - Neural parasite now works on air units
    - Dark templar movement speed increased (questionable but they seem SUPER fast)
    Last edited by Perfecttear; 05-06-2010 at 03:01 PM.

  7. #27

    Default Re: patch 11 just starting?

    If that Corruptor change is true, then they've basically put the Devourer back in the game.

  8. #28

    Default Re: patch 11 just starting?

    Quote Originally Posted by Perfecttear View Post
    Here are some unconfirmed changes :

    -Phoenix's move a lot more fluently and you can perform a "moving shot" more easily
    -Neural parasite now requires an research upgrade 150/150 and takes 110 seconds to research
    -250mm strike cannons on Thor now requires research 150/150 and takes 110 seconds
    - Seems like once accelerated, the mother ship moves faster
    - Sentry damaged reduced from 8 to 6
    - Neural parasite now 100 energy up from 50
    - Battlecruiser build time lowered from 110 to 90
    - Hellion range increased
    - Graviton beam is a crap load easier to use. Now, if a unit is running away, when you click to pick up the enemy unit the phoenix will chase it and pick it up instead of previously where the phoenix would catch up to the unit and not cast it.
    - Battle cruisers increase in movement speed (unconfirmed)
    - Thor damage reduced to 30 damage per hit down from 45 (and also do less damage to non-light air)
    - Colossus damage reduced from 21 (or whatever it was) to 15
    - High templar movement speed increased
    - Thor attack rate increased
    - Carrier movement speed increased
    - Colossus can no longer kite units........... it literally has to stand still and shoot to do the damage
    - Corruptor's corruption costs 100 gas and is now used on units: it increases damage done to them by 20% for 30 seconds.
    - Neural parasite now works on air units
    - Dark templar movement speed increased (questionable but they seem SUPER fast)
    - Marauders are now clasified as massive
    So they decreased Thor attack but increased it's attack frequency.. hmm.

    Thanks for the update!

  9. #29

    Default Re: patch 11 just starting?

    I can confirm that corrupter's have a new ability called Acidic Spores.

  10. #30

    Default Re: patch 11 just starting?

    Yup, i am also having the exit problem.

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