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Thread: k...just got pwned by emp...

  1. #11

    Default Re: k...just got pwned by emp...

    Quote Originally Posted by Gradius View Post
    What I do is get a few Phoenix to graviton the Ghosts, then swoop in with my army while they're still in the air.
    I personally don't think this would be very effective. Cost wise to put things into perspective, Phoenix cost more than mutalisks so you are economically at a disadvantage. This will also require the player to have a StarGate which is not very feasible to get in the short-run since High Templars, and Collosi are much better options.

    They also need to be in a relatively short range to do this and therefore they won't last very long if the Terran player is a bit smart.

    Just throwing this out.
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  2. #12

    Default Re: k...just got pwned by emp...

    moosh, that's too linear, you need a combo of tech sometimes, depending on the map. ON short rush distances, you coud get away with 1 tech advancement, but you need a higher or complementary tech when going further down this road. E.g you start with zealot/stalker/sentry the switch to zealot stalker templar with a few sentry for FF or GS. Then, either get Air, or Colossi with stalkers and HT.

  3. #13

    Default Re: k...just got pwned by emp...

    Quote Originally Posted by Woland View Post
    I personally don't think this would be very effective. Cost wise to put things into perspective, Phoenix cost more than mutalisks so you are economically at a disadvantage. This will also require the player to have a StarGate which when playing Terran is not very feasible since High Templars, and Collosi are much better options in the long run.

    They also need to be in a relatively short range to do this and therefore they won't last very long if the Terran player is a bit smart.

    Just throwing this out.
    TBH Phoenix are pretty good at lifting and disabling units. IF you can pinpoint the ghosts while in the battle and lift before EMP hits, then u win the battle with ground v ground.

    Using Phoenix's harassment with grav beam on scvs is what you want. You wanna force the T player to rine up more than he needs to and then use zealots/stalker and FF to block them in a temp choke-point and take em out while getting your phoenix to lift any marauders or ghosts.

  4. #14

    Default Re: k...just got pwned by emp...

    Just fyi, I've learned recently to put Pheonix into my gameplan specifically for their graviton beams. This is aside from the large army to support it (with the exception of some Zerg players that after scanning I go pheonix all in now with patch 11, it's insane.)
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  5. #15
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    Default Re: k...just got pwned by emp...

    Quote Originally Posted by Woland View Post
    I personally don't think this would be very effective. Cost wise to put things into perspective, Phoenix cost more than mutalisks so you are economically at a disadvantage. This will also require the player to have a StarGate which is not very feasible to get in the short-run since High Templars, and Collosi are much better options.

    They also need to be in a relatively short range to do this and therefore they won't last very long if the Terran player is a bit smart.

    Just throwing this out.
    This does have some truth to it, but a couple things need to be pointed out:
    1) Phoenix are not just for gravitoning ghosts. Their use extends far beyond that. I simply build this unit because it's so versatile. For example, their crazy speed makes them excellent scouters. They can be used to snipe Medivacs. They can also be used for harassment.
    2) Getting a stargate for Phoenix allows you transition to Void Ray critical mass later in the game when you're running off a few bases.
    3) Yes, Marines can, for example, attack the Void Rays while they're disabled and lifting a Ghost, but this can be a good thing! If Marines are wasting firepower on Phoenix, then that means they're not wasting firepower on your army, most of which has units that attack via a shorter range than graviton beam. The key is to time your attack well, so my advice to people who aren't interesting in doing that is that HT is the way to go instead.

  6. #16

    Default Re: k...just got pwned by emp...

    I don't have much experience with these things so I can't comment on everyone's else suggestions, but I can't imagine being able to really pick all the ghosts out of an army fast enough to prevent emp from going own. Whenever I go against terran I divide my army into several groups, the smallest of which I send head on to absorb the emp, and then my heavy hitters like colossus and HT move in. It might not work as well for some builds, but I use super-mobile armies of air, colossus, and stalkers w/ blink whenever I can. Not to mention when a Terran thinks he had a sure-win and sees two armies larger than the one he's fighting move in he usually panics and doesn't react with well-placed EMP like he should. Sure you may get a fourth of your army blasted apart with emp, but it's a sacrifice for the other groups (which I sue to pick of the ghosts with energy asap.)
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