Page 1 of 2 12 LastLast
Results 1 to 10 of 11

Thread: ZvP Problems

  1. #1
    xIHyIDraX's Avatar Junior Member
    Join Date
    Apr 2010
    Posts
    53

    Default ZvP Problems

    No matter how often I play protoss as zerg I always find myself trying to match what he has and if I miss calculate in the least bit I lose where all he has to do is cover all the bases with his units Colossi, Sentry, Stalker, Chargelot and I can't win. Ive tried repeatedly trapping him inside his base and they seem to prefer it, and I have to sacrifice econ advantage in order to gain more units and i just get overrun before I can Hive Tech, it never fails, I can't see how to stop critical mass with turtles of that nature. As a note mutas worked for a while for harass but now protoss just builds cannons or blinks. The unit bonus for protoss also gain an advantage of zerg which is incomparable with terran esp. with stalker health and the nerf on hydras. When your only counter to one unit hydras/lings vs stalkers all he has to make is a couple zlots for distract or sentries and just range you with colossi, or if u go roach vs immortals thats lost too.... almost every protoss unit has some bonus vs common zerg units where zerg has none....

    Suggestions?
    Last edited by xIHyIDraX; 05-04-2010 at 10:02 PM.

  2. #2
    Member
    Join Date
    May 2009
    Posts
    1,335

    Default Re: ZvP Problems

    Hydras are your go-to unit for DPS. They may not have a damage bonus, but that's because they do a flat TWELVE damage to anything in the game. Zerg don't need damage bonuses because they basically do tons of damage as it is ^_^.

    The weakness of all Zerg is basically AoE damage. Colossi and HT are indeed really good at this.

    Honestly, a Protoss who turtles on two bases is pretty tough. They have a good enough economy to attain critical Colossi mass if you don't find a way to bust into their base.

    First, you should try to grab a third base (preferably high yield), so that you're ahead in economy. Also, go heavy on drones so you saturate your expansions fast. If the Protoss is turtling, she shouldn't have the forces necessary to pressure you. With your economic lead, either do an Overlord drop before she gets a big army, or tech to Hive and dominate with Brood Lords. The 9 range of the Brood Lords will force the Protoss army into action, instead of you having to be the one to assault into an entrenched Protoss position.

  3. #3
    Hoywolf's Avatar Junior Member
    Join Date
    Apr 2010
    Posts
    157

    Default Re: ZvP Problems

    Sometimes I have a similar problem with P, when they like to cannon up and hold two bases, its get a bit difficult, as their static defense can attack both air and ground... Overpowering them on ground is almost impossible with a good base structure and sentries blocking the way, the cannons just make short work on your army and because of this muta harass is not that great as well.

    When you fight a protoss you need to make sure he has only 1 base, so you should hold ground at his natural normally, if he is able to win and get his expansion you need to get another base quickly (assuming you already FE to your natural) as well and start to pressure that expansion.

    Early on burrow is a decent counter to FF, if your army is cut in half by it, burrow them and wait it out, most of the time they should not have an obs yet, if they do, well that hurts Its a bit expensive at this point to have the roach burrow-move reseach up, you SHOULD have the basic movement spd buff at this point though.

    ZvP is always a hard fight, I know how you feel, you just need to get used to it, playtest against it, and scout 1gw, 2gw, etc, so that you know how to counter it.

  4. #4

    Default Re: ZvP Problems

    As a Protoss player, I suggest more use of Banelings and burrow-move Roaches. I never see any Banelings in PvZ and I know that well placed Banelings can obliterate a P force.

  5. #5

    Default Re: ZvP Problems

    Most protoss units have sheilds that soak up the majority of the baneling's exploding capablity (at least immortals do) Plus protoss units don't normally clump quite as tightly as terrans do which is why you most likely don't see them.

    I'd say the key to winning a protoss match is to be fast and precise. For example, if they 2 gate, cancel your expansion and go roach to counter the zealots, then overwhelm him with micro.

    If they go standered cyber core , try to get some zerglings out fast to do a runby and harass his eco so he has to rebuild probes.

    Mainly you just need to scout so you know what to quickly get. If all else fails just 2base eco build so you can refresh your army quicker then his and throw things at him till they die.
    See my shoutcasts for starcraft two updated daily on www.youtube.com/donatzor!

    Tune into my daily livestream starting may 3rd at 4PM EDT to 6PM EDT! www.livestream.com/donat

  6. #6

    Default Re: ZvP Problems

    Quote Originally Posted by Donat View Post
    Most protoss units have sheilds that soak up the majority of the baneling's exploding capablity (at least immortals do) Plus protoss units don't normally clump quite as tightly as terrans do which is why you most likely don't see them.
    Personally I rely heavily on Zealots, Sentries, and High Templar in my PvZ, so I can tell you first hand Banelings rape me pretty well with their 35 damage aoe.

  7. #7

    Default Re: ZvP Problems

    Quote Originally Posted by DemolitionSquid View Post
    As a Protoss player, I suggest more use of Banelings and burrow-move Roaches. I never see any Banelings in PvZ and I know that well placed Banelings can obliterate a P force.
    I never build roaches vs P simply because P has way to many options that counter to some degree roaches.

    Banelings are effective against a zealot masser, that's it. Orbs can stop all banelings. Imo Orbs is what makes PvZ T1 fights tilted for P.
    Hey guys I want you all to know that my team is playing/did great this weekend so I am going to go ahead and make it my status because I know you all care and want to know my opinion on it.
    -sports fan/douchebag


    Visit my blog!
    http://alejandrolc.com/

  8. #8

    Default Re: ZvP Problems

    Try the hydra-ling drop rush at 8 mins. Works well vs Protoss who goes FE and locks himself.

    Do a 14 pool, 15 hatch build, with sunken defense then fast tech to lair + Den, with ovie movement and cargo research.

    It's a timing, and will likely fail if you go beyond 8:30.

    While your 4-6 ovies are moving, you'll have plenty of econ to pump more hydra from your base.

  9. #9

    Default Re: ZvP Problems

    Banelings are effective against a zealot masser, that's it.
    I'm seeing a lot more cannon play these days from Protoss players. Banelings deal with that better than anybody else too. And they counter Sentries and actually I think they must soft-counter DTs as well. (Just explode next to them.)

    They're decent against stalkers too I imagine.

    Just... yeah, don't use them against Immortals.


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  10. #10
    xIHyIDraX's Avatar Junior Member
    Join Date
    Apr 2010
    Posts
    53

    Default Re: ZvP Problems

    Rather than starting a new thread I'll throw it up here, me and my primary 2v2 partner like to play ZT and we mostly get match up against PP and 50 percent of the time we lose, so what are some good terran zerg combos that are effective against double toss macro, as an aside we do use EMP.

    Suggestions?

Similar Threads

  1. Windows 7 Hosting/Other Problems
    By Alzarath in forum StarCraft Discussion
    Replies: 4
    Last Post: 07-04-2010, 12:10 PM
  2. Mac Beta Problems
    By Mast3rCylind3r in forum StarCraft Discussion
    Replies: 6
    Last Post: 04-29-2010, 04:02 PM
  3. The Thor's problems up til' now..........
    By phazonjunkie in forum StarCraft Discussion
    Replies: 49
    Last Post: 03-29-2010, 02:11 PM
  4. Zerg problems, hypothesis of why they are there
    By Wankey in forum StarCraft Discussion
    Replies: 27
    Last Post: 03-04-2010, 06:55 AM
  5. Having problems getting back
    By tam in forum StarCraft Discussion
    Replies: 15
    Last Post: 02-20-2010, 07:27 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •