1 - Main Army (this is moreso to control the "mass")
2 - Key units (Units which I'll want to pull back to avoid damage. That or if I split my army this is the second one)
3 - Army Production buildings (I do tab usage rather well)
4 - Worker Production (Simple)
5 - Key Structure (Ghost Academy, Nydus Worm) (This way i can get them rebuilding/reused as they come available without leaving the action)
6 - Upgrade Buildings (No need to go back to base to upgrade)
7 - Temporary slot
8 - Temporary slot
9 - Temporary slot
10 - Temporary slot
I use temporary slots for a lot of reasons. If I suspect I'm attacked soon as terran with a wall in, i'll grab 5-6 scvs in a temp group to swiftly pull them to the frontline. I will also setup groups of 2-3 workers to fast transition to refineries if I think of it. I might setup a group of casters in there specifically. It is just a need at the moment.
If it's not "whole army" micro, I typically block or CNTL click to do what I need in a clutch.





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