Page 2 of 2 FirstFirst 12
Results 11 to 17 of 17

Thread: Unit Noises

  1. #11

    Default Re: Unit Noises

    I agree with Wankey. Use human phrases and modified the heck out of them. Like what they did with the 'fell beasts' in LOTR:

    Click for Youtube video

  2. #12

    Default Re: Unit Noises

    [ultralisk]: I'M THE JUGGERNAUT BITCH!!!

  3. #13

    Default Re: Unit Noises

    Zerg = creepy "animal" noises. Thank you.
    Units with brain should speak, of course.

  4. #14

    Default Re: Unit Noises

    I think what Blizzard could do is sample real animal sounds and modify them. Then, obsessive fans can waste their time away trying to figure out which animal was used for each Zerg unit, thereby creating a somewhat fun easter egg and give the Zerg some sort of equivalent to the 'pissed' comments the other two races get.

  5. #15

    Default Re: Unit Noises

    Quote Originally Posted by Norfindel View Post
    Zerg = creepy "animal" noises. Thank you.
    Units with brain should speak, of course.
    So you are saying that the zerg units don't have brains.
    And i am not asking if they should talk, when you play normally with them, like move and attack commands, but if they should say anything when you click on them multiple times for those special quotes.

  6. #16

    Default Re: Unit Noises

    Quote Originally Posted by Perfecttear View Post
    So you are saying that the zerg units don't have brains.
    The Xel'Naga unified all the Zerg minds into the Overmind, so that the Zerg units are automats. They have some ability to function "disconnected", but nothing complex. I wonder what's the fate of all the Zerg units left in Aiur, and if Kerrigan could control all of the Zerg swarm, or had to send the whatever replaced the Cerebrates to take control of them.
    Quote Originally Posted by Perfecttear View Post
    And i am not asking if they should talk, when you play normally with them, like move and attack commands, but if they should say anything when you click on them multiple times for those special quotes.
    Still, i don't think they should speak, no matter how many times you click on them. It would be too weird if they did.

  7. #17

    Default Re: Unit Noises

    I would support giving the Zerg "annoyed" sounds similar to what was in the first game. In other words, animal shrieks and growls that are based on, or sound vaguely like, speech, but still mostly sound like standard Zerg noises.

    Perhaps some select units (queens for instance, since they have a humanoid torso, or of course Infested Terrans) could have real recognizable speech, but the bulk of zerg forces should not.
    The Spider Brigade has disabled your radio gauge

Similar Threads

  1. Classic unit showdown #1: Battlecruiser
    By Kimera757 in forum StarCraft Discussion
    Replies: 23
    Last Post: 05-29-2009, 03:09 AM
  2. Unit Stats
    By Norfindel in forum Site Issues / Feedback
    Replies: 5
    Last Post: 05-17-2009, 05:21 PM
  3. Why does every unit need an ability?
    By SCdude in forum StarCraft Discussion
    Replies: 38
    Last Post: 05-12-2009, 09:27 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •