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Thread: Psionic Storm and Colossus

  1. #11
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    Default Re: Psionic Storm and Colossus

    Both scare the crud out of me, but I might have to say Colossi in this instance. Maybe it's just because their nastiness is the one I experience the most recently .

    Even if you have Corruptors for cost (two for every one Colossus), they can't take down Colossi faster than the Colossi can rip apart your ground army, leaving a good deal of the Protoss ground support (Stalkers/Sentries) alive to kill your Corruptors.

    Neural Parasite works better on Colossi than HT (Colossi are easier to click on), but it only works up to a point. Since Neural Parasite has the same range as the Colossi's attack, and since Colossi tend to rain death from behind the Protoss frontline, that means that your Infestors need to be on the Zerg front line in order to actually Neural Parasite a Colossi, and that means that it's going to be dead before it gets the chance to do so, or killed shortly after.

    Yeah, you could try and get a flank in, but it's really fricking hard to do on many maps, because a lot of them are chokefests. And the Protoss army can move pretty quickly. If you're not completely prepared, you'll have one portion of your army engaging the enemy prematurely, before the other half can help.

    I think that Incineration Zone is especially nasty. In contrast, it's amazing how much supply Protoss can cram into one compact ball - especially since Colossi can walk over the rest of your army. They effectively make it nigh impossible to snipe High Templar, if he has any hidden in his ball.





    .
    Last edited by GRUNT; 05-04-2010 at 06:05 PM.

  2. #12

    Default Re: Psionic Storm and Colossus

    I usually go colossus, with the range upgrade they can hide behind infantry from most snipes, not to mention that even more than in brood wars infantry tends to flatten into a line in a big battle, which is great for colossus.

    Also, off-topic, my record is epic win, see sig, leet and the meaning of life the universe and everything.
    Last edited by Roland; 05-04-2010 at 08:06 PM.
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  3. #13

    Default Re: Psionic Storm and Colossus

    vs clossi i try to pin the enemy front lines down with Fungal whiel attemtping tof lank wit corruptors; if i can even flank with ifnestors / pin colossi with fungal while corruptors can target them - all the better!

    ideally, be ready to engage with the ground army at any point - if he'slosing position on critical mass of colossi - even if colossi are jsut slgihtly out of position, that might be a good time to poke at his ground army somewhat more agressively - without sending all in; so long as your pinning some of them down with fungal and colossi arnt raining down death on all youve got, you wont take heavy losses.

    ... in short, manipulate the field of battle: try to delay full frontal conflict 'till you're ready for it!

    having creep spread otu proerply helps a ton wtih this ofoucrse.

    ... im not aplying much zerg lately; been over aweek i played altegame ZvP, but what im eager to try is to go heavier on air at tier2 - including upgrades, that should help corupters take down collossi much faster, not to mention mtuas, wtih their mobility...
    I am an enthusiast of good strategy games, sc2Esports and rollplay, although i dont really play anything atm.
    I work an internship at a government agency this fall, and have a good time at it.
    I'm being more social, active and honest lately. in all forums.

    Hi.

  4. #14

    Default Re: Psionic Storm and Colossus

    Quote Originally Posted by Todie View Post
    vs clossi i try to pin the enemy front lines down with Fungal whiel attemtping tof lank wit corruptors; if i can even flank with ifnestors / pin colossi with fungal while corruptors can target them - all the better!

    ideally, be ready to engage with the ground army at any point - if he'slosing position on critical mass of colossi - even if colossi are jsut slgihtly out of position, that might be a good time to poke at his ground army somewhat more agressively - without sending all in; so long as your pinning some of them down with fungal and colossi arnt raining down death on all youve got, you wont take heavy losses.

    ... in short, manipulate the field of battle: try to delay full frontal conflict 'till you're ready for it!

    having creep spread otu proerply helps a ton wtih this ofoucrse.

    ... im not aplying much zerg lately; been over aweek i played altegame ZvP, but what im eager to try is to go heavier on air at tier2 - including upgrades, that should help corupters take down collossi much faster, not to mention mtuas, wtih their mobility...
    wait... um...todie...? i don't wish to sound rude but isn't the question here which of the two units you'd rather choose...? not what methods you use to counter them...
    ...ah.. feel free to get mad at me, you're more experienced i guess...

  5. #15

    Default Re: Psionic Storm and Colossus

    a bit offtopic, yeah, sorry. just giving my part of the zerg perspective - like grunt did.
    I am an enthusiast of good strategy games, sc2Esports and rollplay, although i dont really play anything atm.
    I work an internship at a government agency this fall, and have a good time at it.
    I'm being more social, active and honest lately. in all forums.

    Hi.

  6. #16

    Default Re: Psionic Storm and Colossus

    Colossi are so much more powerful than the current HT (with regards to storm).

    Storm is so nerfed, you can run away with your air units, or ground units.

    I recommend changing the HT's mechanics to:

    1. Initial Energy = 50.
    2. Increased AOE and make it dilate 2 to 4 over 2 seconds, while damage decreases. (Much like a charging to explosion damage or expanding burn.)

    3. Has Initial burst damage. (upon cast)

    4. No Initial Energy upgrade, instead:
    Amulet: + Max Mana Bank
    A mana regen bonus upgrade.
    A storm AOE range bonus upgrade

    5. Slower movement speed.

    6. Also, dual targeting, like I suggested before where:

    Air targeted Storm damages air only, and burn air area only.
    Ground targeted storm, damages ground only and burn ground only.

    Superior damage, but you have to select which target you want, and will be in two minds about which target is of high priority.
    Last edited by GnaReffotsirk; 05-06-2010 at 06:04 AM.

  7. #17

    Default Re: Psionic Storm and Colossus

    well, i think it's safe to say that after patch 11 most people would agreee that the colossus was slightly nerfed and the archon was given a slight buff...
    so i guess this makes the question a bit harder...

  8. #18

    Default Re: Psionic Storm and Colossus

    HT are great against Zerg. It's almost a staple if you ask me.

  9. #19

    Default Re: Psionic Storm and Colossus

    Feedback is an overlookes skill. It can be used on so many different kinds of units.
    Click or else your a egg killer. Do you want to be a baby killer O.o?

  10. #20

    Default Re: Psionic Storm and Colossus

    Quote Originally Posted by senervo View Post
    well, i think it's safe to say that after patch 11 most people would agreee that the colossus was slightly nerfed and the archon was given a slight buff...
    so i guess this makes the question a bit harder...
    I like Archons at the front line against zerg now, with phoenix's to kill overlords and to pick up infestors when they try and grip archons. But archons against terran is really bad, 3 ghosts with emp just wrecks them.

    I've used 4 psi storms on an opponent microing his mm ball while his medivacs sat at the back and not 1 unit died to the storms, even when he used stim packs. The next game against the same guy I fast expanded and got a quick 6 colossus with range increase, 2 immortals and stalkers, then I could just right click and win against his mmm ball despite the large amount of emp he threw down. Even if he starts massing vikings the stalkers will snipe them down pretty quickly. I'll have to test out the colossus/stalker more against terran when I get a chance.

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