Terran are already the big losers in statistics, so if marauders get nerfed then what's going to pick up the slack for us?
05-04-2010, 01:44 PM
#31
Terran are already the big losers in statistics, so if marauders get nerfed then what's going to pick up the slack for us?
I really need to change this...
Check out my maps: Maul's Spirial Turret Defense and Maul's Risk: Bel'shir
05-04-2010, 01:52 PM
#32
The OP asked for one suggestion, not every suggestion you have. :s
Though, it's hard to only change one thing, so I see why some people post multiple suggestions.
If I had to choose one change though, it would be the following:
Cut the Carrier. Enter something that isn't eaten up by Corruptors and Yamato Gun.
05-04-2010, 01:55 PM
#33
As a terran player, i'd like to see marauders become the beefy support units with slow, while marines become a viable dps-dealer. I was going to go as far as increasing the marine damage or range, but I think a build time decrease would be a good start. meanwhile, the marauder keeps hp, stim, and its health, at a 20% nerf to its total damage output.
05-04-2010, 01:56 PM
#34
Fix up infestor as support.
Give em the classic increased energy pool ability (Do they really need extra starting energy at spawn?), give them consume (or energy regen equivalent ability) and change spawn infested terran ability to something that supports the army.
05-04-2010, 02:09 PM
#35
05-04-2010, 02:17 PM
#36
Void rays are way too over-powered, and Terran anti-air is pathetic.
1) Missile turrets need LONGER range / slightly greater attack
2) Terran just needs better anti-air.
05-04-2010, 02:25 PM
#37
05-04-2010, 02:25 PM
#38
I'd say 500 is a bit too much - maybe something in the middle, like 300, max.
this way, if you spam FF, the fleeing player has to stop and focus fire the force field down, so you're still catching up to him. it's like placing an instant supply depot in the enemy's path.
@ rashed: I personally think terran AA is the best in the game. they have the longest range AA units (missile turret, thor, viking) and can deal with both massed light air, and heavy air.
05-04-2010, 02:31 PM
#39
give me the new CARRİER!!....balance of the appearance
05-04-2010, 02:38 PM
#40
We have more than enough upgrades to buy as Terran. Just give us the longer turret range by default so that we can defend properly against mutalisks. Or lower it's cost and build time?
Marauders are more than fine. Stop building zealots (unless you have charge) and mass more stalkers/sentries/HT/immortals and micro. I'm a gold/plat player and honestly if I just go marauders, stim and A move like an idiot (the way some people think that Terran works) I'm gonna get destroyed completely.
Nerfing marauders would seriously unbalance TvZ.