Page 4 of 6 FirstFirst ... 23456 LastLast
Results 31 to 40 of 54

Thread: Balance the game ... game

  1. #31
    Maul's Avatar Member
    Join Date
    Jun 2009
    Posts
    1,218

    Default Re: Balance the game ... game

    Terran are already the big losers in statistics, so if marauders get nerfed then what's going to pick up the slack for us?
    I really need to change this...
    Check out my maps: Maul's Spirial Turret Defense and Maul's Risk: Bel'shir

  2. #32

    Default Re: Balance the game ... game

    The OP asked for one suggestion, not every suggestion you have. :s
    Though, it's hard to only change one thing, so I see why some people post multiple suggestions.

    If I had to choose one change though, it would be the following:
    Cut the Carrier. Enter something that isn't eaten up by Corruptors and Yamato Gun.

  3. #33

    Default Re: Balance the game ... game

    Quote Originally Posted by Maul View Post
    Terran are already the big losers in statistics, so if marauders get nerfed then what's going to pick up the slack for us?
    As a terran player, i'd like to see marauders become the beefy support units with slow, while marines become a viable dps-dealer. I was going to go as far as increasing the marine damage or range, but I think a build time decrease would be a good start. meanwhile, the marauder keeps hp, stim, and its health, at a 20% nerf to its total damage output.

  4. #34

    Default Re: Balance the game ... game

    Fix up infestor as support.

    Give em the classic increased energy pool ability (Do they really need extra starting energy at spawn?), give them consume (or energy regen equivalent ability) and change spawn infested terran ability to something that supports the army.

  5. #35

    Default Re: Balance the game ... game

    Quote Originally Posted by imdrunkontea View Post
    (fyi im a terran player...so hopefully im not biased)

    Terran:
    marine
    - build time reduced to 20 sec again
    marauder
    - damage reduced to 8+8
    siege tank
    - armor increased to 2
    thor
    - armor increased to 2

    Protoss
    sentry
    - forcefield now has 150 hit points
    immortal
    - damage reduced to 20+20
    void ray
    - damage reduced from 5 to 4
    phoenix
    - damage increased to 6+4

    zerg
    zergling
    - damage increased to 6
    hydra
    - health increased to 90
    ultra
    - size decreased slightly
    - HP increased to 700
    I agree all of these are viable, except the FF only having 150 HP. More like 500 is reasonable.

  6. #36

    Default Re: Balance the game ... game

    Void rays are way too over-powered, and Terran anti-air is pathetic.

    1) Missile turrets need LONGER range / slightly greater attack
    2) Terran just needs better anti-air.

  7. #37

    Default Re: Balance the game ... game

    Quote Originally Posted by TunaFish View Post
    Anyway, for my one balance change I'd choose to change the Thor's 250 mm cannon ability. Doesn't make sense to me that a unit meant to deal with mass light air has an ability that makes it a pure counter for Ultralisks and other heavy ground units. I'd keep it as a long range building bombardment ability but take away the unit attack or perhaps make it an AoE channeled damage ability.
    It was a channeled aoe ability originally, but was removed after balance testing and overlap concerns.

  8. #38

    Default Re: Balance the game ... game

    Quote Originally Posted by DemolitionSquid View Post
    I agree all of these are viable, except the FF only having 150 HP. More like 500 is reasonable.
    I'd say 500 is a bit too much - maybe something in the middle, like 300, max.

    this way, if you spam FF, the fleeing player has to stop and focus fire the force field down, so you're still catching up to him. it's like placing an instant supply depot in the enemy's path.

    @ rashed: I personally think terran AA is the best in the game. they have the longest range AA units (missile turret, thor, viking) and can deal with both massed light air, and heavy air.

  9. #39

    Default Re: Balance the game ... game

    give me the new CARRİER!!....balance of the appearance

  10. #40

    Default Re: Balance the game ... game

    Quote Originally Posted by Rashed801 View Post
    Void rays are way too over-powered, and Terran anti-air is pathetic.

    1) Missile turrets need LONGER range / slightly greater attack
    2) Terran just needs better anti-air.
    We have more than enough upgrades to buy as Terran. Just give us the longer turret range by default so that we can defend properly against mutalisks. Or lower it's cost and build time?

    Marauders are more than fine. Stop building zealots (unless you have charge) and mass more stalkers/sentries/HT/immortals and micro. I'm a gold/plat player and honestly if I just go marauders, stim and A move like an idiot (the way some people think that Terran works) I'm gonna get destroyed completely.

    Nerfing marauders would seriously unbalance TvZ.

Similar Threads

  1. sc is the first game into space
    By x[H]yTrOjAn in forum StarCraft Discussion
    Replies: 24
    Last Post: 03-02-2010, 09:45 AM
  2. Lol Stuck In A Game
    By Kaiser in forum StarCraft Discussion
    Replies: 23
    Last Post: 02-25-2010, 04:24 AM
  3. My one-game impression
    By Kimera757 in forum StarCraft Discussion
    Replies: 9
    Last Post: 02-20-2010, 09:46 PM
  4. Game-time clock during a game?
    By Santrega in forum StarCraft Discussion
    Replies: 23
    Last Post: 10-29-2009, 08:27 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •