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Thread: Balance the game ... game

  1. #21

    Default Re: Balance the game ... game

    Nerf marauder, Buff marine.

    Buff archon.

    Thats all for now, need more testing.

  2. #22

    Default Re: Balance the game ... game

    Buff zerglings...

    They are the only zerg unit that "de-evolved" among all the zerg units (aside from the wings of course)

    Yours Truly,
    SonOfChaos

  3. #23
    Junior Member
    Join Date
    Apr 2010
    Posts
    73

    Default Re: Balance the game ... game

    On the zerg side I think removing 1 armor to broodlords and adding some movement speed to ultralisks and maybe remove creep speed to prevent them going too fast while on creep would make zergs more diverse without making them unablanced.

  4. #24

    Default Re: Balance the game ... game

    Quote Originally Posted by Wankey View Post
    You get one suggestion that you think will balance the game a bit better than it is now. Only one suggestion.

    Mine:

    Reduce force field duration.
    I actually think a better solution might be to make force field a channeled ability. It's easy to keep a ramp totally blocked off indefinitely with a group of sentries as it is, at least make them vulnerable and stationary while they're casting it.


    Anyway, for my one balance change I'd choose to change the Thor's 250 mm cannon ability. Doesn't make sense to me that a unit meant to deal with mass light air has an ability that makes it a pure counter for Ultralisks and other heavy ground units. I'd keep it as a long range building bombardment ability but take away the unit attack or perhaps make it an AoE channeled damage ability.
    Last edited by TunaFish; 05-04-2010 at 11:26 AM.


    "I am part of that power that eternally wills evil and eternally works good."
    - Mephistopheles (Goethe's Faust)

  5. #25

    Default Re: Balance the game ... game

    Please be more specific. The aim of this game is to see how you would balance things. Not just "nerf zerling" how would you nerf it?

  6. #26

    Default Re: Balance the game ... game

    For starters:

    Terran
    - Reduce the Marauders attack speed by 30-50%, OR decrease its + 10 bonus to armor to +5, OR increase the amount of damage it takes from Stim.

    Protoss
    - Increase the damage of the Phoenix by 2-4
    - Decrease the gas cost of the Dark Shrine by 50
    - Increase the armor/HP of the Archon

    Zerg
    - Give the Corruptor a better ability
    - Remove the Ultralisk's speed upgrade and increase its starting speed.

  7. #27

    Default Re: Balance the game ... game

    Quote Originally Posted by TunaFish View Post
    I actually think a better solution might be to make force field a channeled ability. It's easy to keep a ramp totally blocked off indefinitely with a group of sentries as it is, at least make them vulnerable and stationary while they're casting it.
    Or reduce it's energy regen. This way, the potency is still there, but the protoss will not be able to spam it. This will make them still very dangerous when at your base, but will have to need attack units in order to cause havoc.

    It becomes an ability which toss must save for or use at the right timing and compo, not the current spammable deadly force.

  8. #28

    Default Re: Balance the game ... game

    Quote Originally Posted by DemolitionSquid View Post
    For starters:

    Terran
    - Reduce the Marauders attack speed by 30-50%, OR decrease its + 10 bonus to armor to +5, OR increase the amount of damage it takes from Stim.

    Protoss
    - Increase the damage of the Phoenix by 2-4
    - Decrease the gas cost of the Dark Shrine by 50
    - Increase the armor/HP of the Archon

    Zerg
    - Give the Corruptor a better ability
    - Remove the Ultralisk's speed upgrade and increase its starting speed.
    for the archon...
    ah... you do mean shield armor, right...?
    i've never understood why the 10hp archon ever had 1 armor but no shield armor... but then again, no protoss unit ever starts like that...

  9. #29

    Default Re: Balance the game ... game

    Of course shield armor.

  10. #30

    Default Re: Balance the game ... game

    (fyi im a terran player...so hopefully im not biased)

    Terran:
    marine
    - build time reduced to 20 sec again
    marauder
    - damage reduced to 8+8
    siege tank
    - armor increased to 2
    thor
    - armor increased to 2

    Protoss
    sentry
    - forcefield now has 150 hit points
    immortal
    - damage reduced to 20+20
    void ray
    - damage reduced from 5 to 4
    phoenix
    - damage increased to 6+4

    zerg
    zergling
    - damage increased to 6
    hydra
    - health increased to 90
    ultra
    - size decreased slightly
    - HP increased to 700

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