Page 2 of 6 FirstFirst 1234 ... LastLast
Results 11 to 20 of 54

Thread: Balance the game ... game

  1. #11

    Default Re: Balance the game ... game

    Queen transfusion changed: Now heals 500 hp on buildings and 125 on units, cost the same energy now. (honestly saving a building with its horrible healing rate is only useful on spine crawlers anyway...this way if your hive gets down to 100 hp you can save it)
    "No matter what side of the argument you are on, you always find people on your side that you wish were on the other."
    Be sure to check out the best #$*&#$ video game show ever Epileptic Gaming and the lastest episode on youtube NOW IN HD
    - Oh its a egg I wonder whats inside! =)

  2. #12

    Default Re: Balance the game ... game

    Quote Originally Posted by Wankey View Post
    You get one suggestion that you think will balance the game a bit better than it is now. Only one suggestion.

    Mine:

    Reduce force field duration.
    I would actually make it cost more but last longer... maybe bigger too. So that people have to be a little more thoughtful and efficient with the spell rather than just clicking a bunch in a line. Then again that might be too slow tho.. so i dunno.

  3. #13

    Default Re: Balance the game ... game

    Or Slow effect not working on Massive (this would help Colossi, Thor and Ultralisk vs a ball of Marauder)
    It already doesn't work on massive units. It says as much in the tooltip.


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  4. #14
    TheEconomist's Avatar Lord of Economics
    Join Date
    May 2009
    Posts
    6,895

    Default Re: Balance the game ... game

    Nerf Mauraders. It's harder to counter them than to mass them.

  5. #15

    Default Re: Balance the game ... game

    Nerf Mauraders. It's harder to counter them than to mass them.
    As Terran I just go quick banshes and do a tight wall in on my choke. Works every time.


    Back with all gun's blazing.

  6. #16
    TheEconomist's Avatar Lord of Economics
    Join Date
    May 2009
    Posts
    6,895

    Default Re: Balance the game ... game

    As Terran, you too have Mauraders and a defense at your choke so they shouldn't be massing Mauraders that early anyways. I'm talking mostly as Protoss here. I either have to go Zealots and Sentries, Ground with Void Rays, or have some godly blink micro.

    Meanwhile, the Terran just 'A' moves and possibly stims and ... PWNAGE!!!

  7. #17

    Default Re: Balance the game ... game

    Archon buff, not saying it has to be like it was in SC if that's such a problem, but right now it needs to be somewhat like it use to be, part of this buff should be a chain lightning or a bigger AoE

  8. #18

    Default Re: Balance the game ... game

    Would it be a good idea to just re-do the marauder? What if its a mech unit, sort of like a goliath without AA?

    Same Attack, same movespeed, same concussive damage.

    Just that it is produced in the factory, cost 1 more supply and maybe gas, a bit bigger, mech instead of biological, use the vehicle armor and weapons upgrade instead of the infantry upgrades.. no stim, no heal but repairable, etc.


    Play Protoss? Look for the map Photon Cannon Tactics in the NA server!

  9. #19

    Default Re: Balance the game ... game

    1 change...?

    ...ah...
    my choice of balance changes probably wouldn't be a good idea...
    but a marauder nerf would help the ultras...

    or a corrupter change... also concerning the broodlord...

    also as a side note- a change to the motherships abilities, though i see that not happening

  10. #20

    Default Re: Balance the game ... game

    Quote Originally Posted by Aldrius View Post
    It already doesn't work on massive units. It says as much in the tooltip.
    I didn't notice that, thank you

    So that lowering their attack speed is the right nerf

Similar Threads

  1. sc is the first game into space
    By x[H]yTrOjAn in forum StarCraft Discussion
    Replies: 24
    Last Post: 03-02-2010, 09:45 AM
  2. Lol Stuck In A Game
    By Kaiser in forum StarCraft Discussion
    Replies: 23
    Last Post: 02-25-2010, 04:24 AM
  3. My one-game impression
    By Kimera757 in forum StarCraft Discussion
    Replies: 9
    Last Post: 02-20-2010, 09:46 PM
  4. Game-time clock during a game?
    By Santrega in forum StarCraft Discussion
    Replies: 23
    Last Post: 10-29-2009, 08:27 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •