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Thread: Blizzard Gameplay & Graphics Chat

  1. #31

    Default Re: Blizzard Gameplay & Graphics Chat

    OR... this is gonna be crazy... but just bear with me a moment here... we could...

    Make air units have to go around Colossi? Bizarre, I know.
    Air units go through each other. The Colossus is, for all intents and purposes, an air unit. Do the math.

    No need to add a concept to the game that does not exist (ie: air terrain).
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  2. #32

    Default Re: Blizzard Gameplay & Graphics Chat

    What does he mean with US got reduced latency to minimum 125? Didn't EU got a reduced latency minimum aswell?

  3. #33

    Default Re: Blizzard Gameplay & Graphics Chat

    Everything that has a model bigger than its little cylinder goes through something else.

  4. #34

    Default Re: Blizzard Gameplay & Graphics Chat

    The voice acting being final is really disappointing.

    The Zerg adjutant and a lot of the Protoss voices are really bad by Blizzard standards.

  5. #35

    Default Re: Blizzard Gameplay & Graphics Chat

    Quote Originally Posted by ManjiSanji View Post
    The voice acting being final is really disappointing.

    The Zerg adjutant and a lot of the Protoss voices are really bad by Blizzard standards.
    I don't understand this statement. You may not like it, but how is it bad "By there standards"?

    The quality of the voices are fine. You may disagree with the thematic direction they have taken, but that doesn't make them "bad", and certainly not by their standards.

    The races need to be balanced at all skill levels. These stats clearly show what we've all been saying since the roach nerf.
    Blizzard said themselves that unless the differences were really big, lower level balance doesn't matter.

    Air units go through each other. The Colossus is, for all intents and purposes, an air unit. Do the math.

    No need to add a concept to the game that does not exist (ie: air terrain).
    First of all, Air terrain does exist, there are many doodads that block air movement. One is even used in one of the newer 2v2 maps.

    Air units stack because it visually makes sense due to the existence of depth in air combat. Collosus are not subject to that rule.
    Last edited by newcomplex; 05-01-2010 at 04:35 PM.

  6. #36

    Default Re: Blizzard Gameplay & Graphics Chat

    The Zerg adjutant and a lot of the Protoss voices are really bad by Blizzard standards.[/QUOTE]

    Q. Will there be any more voice acting changes for the units and such before the final release?
    A. No, the actors are final, though we may choose different "takes" they did in the studio or change some of the processing on their audio.
    I wouldn't say the voices are BAD, just different. Quality wise, I just think some of the Zerg voices need touching up.

    Different takes might still be a good thing, meaning they could also touch up the filters and some other stuff. I thought the older zealot sounded better than the newer one.

    And I heard in an older interview they'll change the adviser a bit. I'm still holding some faith for the voices, but I'm growing to some of the ones I use to dislike - mostly the Terran voices.

    Terrans vs. Protoss 46% - 54%
    Protoss vs. Zerg 51% - 49%
    Terrans vs. Zerg 51% - 49%
    These stats look good. I'm curious as to why the Terrans are loosing to Protoss exactly. Is it the cheese? Or is it because the ghost is pricey (ghosts are vital against protoss pretty much)? One of those would be my guess.

  7. #37

    Default Re: Blizzard Gameplay & Graphics Chat

    These stats look good. I'm curious as to why the Terrans are loosing to Protoss exactly. Is it the cheese? Or is it because the ghost is pricey (ghosts are vital against protoss pretty much)? One of those would be my guess.
    Because protoss have such a stronger lategame. Terran can barely manage to hold against 3 gate sentrylots, overinvesting in marauders means you instantly lose to two warp prisms. They're just holding out against toss early game. Once you hit lategame, toss have Storms, Collosus, and mass forcefeilds, terran don't have anything beyond MMM&G.

    I'm not saying it's imbalanced protoss take no skill, none of that, and really, a 5% difference is really good balance, we had matchups with double that imbalance in BW in a tournament setting, because the terran DO have counters to storms and collosus (Ghost and vikings). But Terran can only at best counter what the toss throw at them, they lack a strong offensive backbone unit lategame (against toss)
    Last edited by newcomplex; 05-01-2010 at 04:41 PM.

  8. #38

    Default Re: Blizzard Gameplay & Graphics Chat

    I think the problem is sound settings.

    beta protoss voice are epic fail(some units)...but the old voice was great

    I hope they come back to the old settings

    old voice..
    http://us.starcraft2.com/features/protoss/zealot.xml
    http://us.starcraft2.com/features/protoss/warpray.xml
    http://us.starcraft2.com/features/protoss/immortal.xml
    http://us.starcraft2.com/features/protoss/phoenix.xml

  9. #39

    Default Re: Blizzard Gameplay & Graphics Chat

    Why are hellions still looking like they do? Change them please!

  10. #40
    Centipede's Avatar Junior Member
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    Default Re: Blizzard Gameplay & Graphics Chat

    The old Phoenix had that awful lisp going on.

    The models are probably final and I'd be very surprised to see any changes. A lot of people were holding out for a new Carrier in vain, it seems... funny the Battlecruiser got changed and updated a lot though. Figures.

    It'd also be nice to see some touch-ups to other models, too.

    The Dark Templar's warp blades look like plastic, for example. This is likely due to the cloaking, but still I'm sure there's a way they could make them look a lot better.

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