Tldr tldr tldr tldr
04-30-2010, 11:11 AM
#41
04-30-2010, 11:30 AM
#42
Actually we should look at the units in the SC2 Context not the SC:BW one. OP would have a point if Wings of Liberty was the 2nd Starcraft addon (the most delayed addon in History!).
The fundamental problem with the OP is that he want´s Micro not only to increase Unit efficiency but to completely break the counteringstructure. "But thats what made SC:BW so good!"
SC:BW accomplished Racial balance after a LOOONG iterative balancing process that included the acceptance of Bugs/Glitches. Units are worthless (Scout, SC1 Queen...).
My point is that SC:BW balance at THIS point is not the result of a beta process and should not serve as example for the SC2 Betastage. When WoL goes Gold every unit should be valid and every "Microtrick" a feature not a tolerated Glitch.
04-30-2010, 11:41 AM
#43
i think we should still give some air units moving shot and change the rcon mechanics
04-30-2010, 11:45 AM
#44
^^thisWhen WoL goes Gold every unit should be valid and every "Microtrick" a feature not a tolerated Glitch.
04-30-2010, 12:42 PM
#45
I've been looking at it that way for a long time. The Hellion is not the Vulture. It's the Firebat in a fast-moving mechanical buggy.and maybe we are looking at this wrong, maybe hellions are an upgrade of firebats, and reapers are the vultures (exept vultures shoot soda cans)
Everything you just said isn't even remotely true. Phoenix in low numbers use Graviton Beam as crowd control for a Protoss army, but later on when you have more Phoenix, you can use Graviton Beam in Phoenix-only groups. And of course early-on it can be used for harass. And they have an effective way of killing Mutalisks and Vikings... attacking them. The game lies, though. The Phoenix isn't a 'hard counter' in the same way say the Hellion kills Zerglings. It's fairly soft, but I think that's more intended to mirror the tier 1 relationships. Their stats may need a tweak (I honestly think they need an armor point), but from a design perspective they're a perfectly acceptable unit.The way that phoenix deals with light units is troublesome, no effective way to kill masses of light air (like mutas, or even vikings. Which seem to kill off phoenixes well enough). Attack animation is a serious problem (gone are the days of even Wraith/Scout missiles), rather slow turning radius, limited use of grav beam (can't seem to use in only phoenix groups, has to be used as disable support for main army), mehs all around.
And the attack animation? Are you just talking about the art there? Because I vastly prefer the blue lasers to the Scout's missile attack.
Last edited by Aldrius; 04-30-2010 at 12:48 PM.
The Mother of all Queens!
Thanks to Dynamik- for the signature!
04-30-2010, 05:26 PM
#46
It's amazing how, even after beta release, a QQ topic is guaranteed so much attention.
04-30-2010, 06:21 PM
#47
What strategies are there in SC? Rush or Tech. Pressure or Economy. Offense or Defense. Strategy is boring in most respects. How you go about seeing your Strategies out is exciting. This is what E-Sports are made of.
No one mentioned this.Again, that is purely my opinion. However, I do still stand by the assertion that unlimited unit selection, auto-rally, and MBS are things that should not even be considered for removal. How would removing them improve gameplay? There's a difference between clicking for tactics and clicking merely because the game engine hasn't caught up with modern times and you have to manually tell your workers to mine.
This isn't Total Annihilation. This is SC2.and for your childish attempts to belittle my accomplishments, allow me to rebuttal: there are just as many people who believe Total Annihilation is the best RTS game ever made, and you'll find that its focus on tactics is considerably less than SC1s. But if your views are so narrow as to resort to such means to attempt to get your point across, I don't even know why I bother. I'm done in here.)
No. He says in SC2, there is no reward for controlling your units well. No matter how good you are with a Phoenix, you will always take damage when you try to attack. This means, no matter how skilled you are, the larger force will almost always win out, even if you use your units better.
Reading comprehension ftw! He is saying that air units commit to taking damage every time they attack. No matter how well you control them, you will always take damage. In SC1, the Risk v Reward was there. You took a risk and bet on your skills in attacking and backing away before being hit. If you were skillful enough, you got away with it. If you miscalculated, you didn't. SC2 doesn't have this. And he's right.Wait, but didn't you just say that BW is good because of risk vs. reward? Sounds to me like if attempting to pick off buildings is idiotic, the risk is too high... which means the risk vs. reward ratio is completely freaking borked. And this is the ideal system he's comparing SC2 to, again?
No, he said some units should have it and some shouldn't. There are no ground units that can be Microed with complete control like the Vulture, Archon, Drone, etc.Moreover, consider what he calls "perfect control of air units." The ability to not have to stand and fight, but rather fire off a volley and tell your units to leave right away, so they take no damage. It's a very interesting definition because (little to) no ground units in the game share it. Let's say Marauders are trashing a Protoss expansion when a bunch of Stalkers show up. Now according to the author, Stalkers would have "perfect control" if and only if you were able to swoop in, get some free hits, and run away before taking any damage EVEN IF his force significantly outnumbered yours. Until attacking ground bases with ground units would be considered idiotic.
Reading comprehension.Now how idiotic is that?
He doesn't ask for this. He says the Viking wouldn't need the range if it could be controlled better. Having an animation that lasts as long as the cooldown on your attack is what he is talking about. Learn to read man.Apart from that I agree with some of his more random ideas, and disagree with others. He talks about the Viking at length but doesn't note its ridiculous range, which actually allows it to do exactly what he asks for -- attack units without fear of reprisal -- as long as you micro well with it.
No, you misunderstand.But to say that that is the problem with all air units in the game I think is a gross misunderstanding of the issue.
The countering structure is currently a joke. You are rewarded for building more of the right unit than how you ACTUALLY use the unit. I hope this changes, or SC1 will continue to be the last vestige of E-Sports.
Last edited by Operatoring; 04-30-2010 at 06:35 PM.
If you don't have a Beta key and would like to play SC2 against computers, PM me. Don't ask me anything in posts. The AI that is out for the computers is fun and challenging. Give it a try to ease the pain of watching others play and not being able to play yourself.
04-30-2010, 06:29 PM
#48
And another typical article from tl.net. How nice. Also with the typical comments like :
How many people actually are hardcore SC1 players that believe in this? How many would disagree? I would love to see the statistics.I totally fucking agree with this, and I think EVERYONE will too.
04-30-2010, 06:29 PM
#49
04-30-2010, 06:33 PM
#50
The loss of the moving shot is just another example of the glass ceiling turning to brick and being lowered.
If you don't have a Beta key and would like to play SC2 against computers, PM me. Don't ask me anything in posts. The AI that is out for the computers is fun and challenging. Give it a try to ease the pain of watching others play and not being able to play yourself.