Phoenix, Corruptor, Viking, Banshee, Battlecruiser, Carrier, Brood Lord. He also brings up a few ground units, such as Hellions and Archons.
If you want to bring the conversation around the Phoenix exclusively, I already said I'm 100% for changes to this unit. And the Corruptor, too. They're both gimmicky and inelegant and have a thing or two to learn from the Viking.
That said, where I disagree with the OP is the very crux of his argument. He SAYS that what made BW air great is that it had superb risk vs. reward, but then goes on to provide examples of units like Corsairs "cheaply" -- IN HIS OWN WORDS! -- picking off aggressive enemy air units thanks to their instant reaction time. There IS no risk, only reward.
SC2 introduces substantial risk via "slow" air units, and he doesn't like that. But you can't have your cake and eat it too. If you want maneuverability just say so, but don't drag high concepts like "risk vs. rewards" into an argument where it makes no fucking sense.
That's directed at the author, of course.Again, I agree with him on specific points, but lots of people agree with him about the Phoenix and the Corruptor. It's not really him they agree with, that's just common opinion. His article isn't about those two units, it's about some huge glaring issue with all of SC2. And it isn't there.



Again, I agree with him on specific points, but lots of people agree with him about the Phoenix and the Corruptor. It's not really him they agree with, that's just common opinion. His article isn't about those two units, it's about some huge glaring issue with all of SC2. And it isn't there.

Reply With Quote


