06-09-2009, 11:52 AM
#31
06-09-2009, 12:32 PM
#32
06-09-2009, 12:38 PM
#33
Well, it's all about how it does it. Anti-Gravity isn't going to help you plug a choke point; Phase Shift isn't going to do it either. Nor is temporal rift (depending on what it does). Force Field is.Anyone feel that the protoss might have too much crowd control now? I mean how many different abilties do you need for incapacitating a unit. Force field, phase shift, temportal rift, black hole, Anti-gravity.
So, what is the state of all the Protoss spellcasters?
* Disruptor: Phase Shift (takes out one unit in some fashion), Force Field (units cannot move through this area), possibly that chain-lightning thing.
* High Templar: Psi Storm, Temporal Rift (needs details as to what exactly it does).
* Obelisk: Shield Regeneration, Energy transfer, possibly the Probe ability?
* Mothership: ???
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
06-09-2009, 12:47 PM
#34
Sounds about right, although HT also has hallucination. Or was it the disruptor?
For the Mothership, last we heard it had the following.
No idea what has replaced Vortex, if anything (hopefully). The Protoss spellcasters have had their abilities changed/shifted so many times that its dizzying. Finding it hard to keep track these days...Cloaking Field(Passive): cloaks nearby ground units and structures
Vortex: creates a gravity vortex that incapacitates units in the target area
Wormhole Transit: allows the Mothership to instantly travel to Protoss building
06-09-2009, 02:19 PM
#35
The Disruptor has Hallucination; I'd forgotten about that. So it looks like the chain-lighting thing is gone.Sounds about right, although HT also has hallucination. Or was it the disruptor?
Not that it'll be missed.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
06-09-2009, 02:46 PM
#36
I'd just like to point to all-and-sundry, that the 'Chain Lightning' (Molecular Displacement) ability has been gone since February.
06-09-2009, 04:56 PM
#37
I like the new changes, good to see that Colossi are back to power. Just hope that with all the changes to Obelisk (dark pylon) that photon charge (think thats the name of the protoss "macro mechanic") has been cut.
06-09-2009, 04:56 PM
#38
I have yet to find it, but in the original post about Phase Shift Karune didn't specifically say it removed units from the game. I was just using that to keep the explanation simple. He really said something along the lines of "the unit can neither attack nor be attacked, but it can still move around". We even asked him a second time to be sure. I'll just have to sift through some blue to find it.
Naturally though, it could've changed by now![]()
06-09-2009, 05:21 PM
#39
What does the Temporal rift do ???
06-09-2009, 05:28 PM
#40
Um, I still don't know how giving the Dark Pylon a name change and making it so it must be built within pylon power is going to reduce spam. Well, with regards to Proton Charge anyway. Unless that's a "problem" that they're still working on.