Agreed!
I'm about as close to asexual as you can get, so your accusation is rather unfounded.
Ah, you're a troper too! = D
And you're wrong. GLaDOS failed one of the major requirements for an Orcus: She wasn't powerful enough to go after you. She was doing what she could: Create insurmountable obstacles and screwing with your head.
And walking through Aperture Science, realizing that the scientists who were presumably watching your every move weren't just hidden but gone was creepy as Hell.
And hey, GLaDOS wasn't just putting you through the maze. She was putting a lot of test subjects through...
For Science!
Haven't played it. On my list now, though.
Which was why the Overmind was such a lousy villain.
So, Aldaris and the rest of the Conclave wanted Tassadar, far-off Tassadar, dead when the Zerg are mowing through their forces like a school bus through a crowd of kindergartners?
And then, in the final level (Which I've recently replayed) just about nothing happens. Slaughtering the Overmind with two ragtag bunches of Protoss and Terrans when he's had God knows how many weeks to build up his defenses, and it's a cakewalk. Hell, the Second Overmind was tougher to kill, and he was a fledgling weakened by the Psi Disruptor.
Was coding waves upon waves of Zerg forces, designing lousy defensive positions for your troops to use, and creating insane defenses for the Zerg really too much work?





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