LOL at porn maps thing.
I've seen that Resident evil -esque gameplay, and it was awesome.
It's very exciting.
05-02-2010, 11:13 AM
#11
LOL at porn maps thing.
I've seen that Resident evil -esque gameplay, and it was awesome.
It's very exciting.
05-02-2010, 11:35 PM
#12
Exactly because of the same reason???? I was kiddin man. You are the only one in all the threads that i posted that actually took my words so seriously. 90% of internet is porn. Im contributing to that percentage with this messages
Kiddin again...
See???
The damned will return...
05-03-2010, 12:14 AM
#13
I swear, if someone makes a Duke Nukem SC2 mod...
05-03-2010, 12:28 AM
#14
05-03-2010, 11:38 AM
#15
05-03-2010, 11:44 AM
#16
05-05-2010, 12:49 AM
#17
Dota-esque Aeon of Strife type map
05-08-2010, 12:53 AM
#18
Of all the things you can't do, bridges is one of them? lol... What an elephant scared of mice!
I really need to change this...
Check out my maps: Maul's Spirial Turret Defense and Maul's Risk: Bel'shir
05-08-2010, 04:50 AM
#19
Yeah I'm kind of puzzled by the cliff level limitations and the lack of bridges? Here I was thinking there'd be more terrain options than War3, not less...
All I want is a simple draw bridge that looks incredible, is that so much to ask?
I don't think I'll stray too much from the RTS nature of the game for quite a while. Though I would love to see some maps that have some random terrain generation of some kind.
05-09-2010, 07:53 PM
#20
If there's a bridge in the singleplayer cmpaign, there will be a bridge in the editor.
Remember Blizzard said that the Editor is limited to what is in the Beta? I think the current Editor is much more limited than the one included in retail SC2.
One thing I haven't seen yet relating to custom maps is moving terrain... Someone brought up a cool idea a while ago (not sure who, not sure when) about moving platforms of terrain. Considering terrain isn't a "unit", could it be made to move? Has anyone seen/done this?