Page 3 of 4 FirstFirst 1234 LastLast
Results 21 to 30 of 37

Thread: Patch 9 Undocumented changes

  1. #21
    Member
    Join Date
    May 2009
    Posts
    1,335

    Default Re: Patch 9 Undocumented changes

    Quote Originally Posted by sandwich_bird View Post
    Yeah 99.9% sure. It used to be my portrait before patch 9 so I saw it a lot. They changed the lightning effects on the armor and on the helmet. This might only show on ultra settings though but I'm pretty sure they refined it.
    I gotta say that I didn't notice any difference .

    It's worth noting, however, that the 2d portraits are often different-looking than the 3D one, such as the Roach :].

  2. #22

    Default Re: Patch 9 Undocumented changes

    I want to see this changes.... anybody with SC2 care to make a small video about this??????
    Waiting...

    The damned will return...

  3. #23

    Default Re: Patch 9 Undocumented changes

    Good eye Wankey. Now that you've mentioned it, here's a few others I'm noticing. Apologize if these have been mentioned in this thread which I haven't read completely yet.

    - Observer has a new portrait with stars in the bg.
    - Archon has new attack animations. He'll now emit beams from both hands at the time time, or attack from the side.
    - Sounds like the Immortal got a new sound effect when the hardened shield activates.

  4. #24

    Default Re: Patch 9 Undocumented changes

    Immortal's hardened shield had the sound effect, it was just quiet. They've upped the volume.

  5. #25

    Default Re: Patch 9 Undocumented changes

    Quote Originally Posted by Wankey View Post
    Immortal's hardened shield had the sound effect, it was just quiet. They've upped the volume.
    They've also slightly upped voice volumes I think, which is a huge change in the right direction.

    I still have absolutely no memory of the sounds SC2 zerg units make though :/

  6. #26

    Default Re: Patch 9 Undocumented changes

    Quote Originally Posted by newcomplex View Post
    They've also slightly upped voice volumes I think, which is a huge change in the right direction.

    I still have absolutely no memory of the sounds SC2 zerg units make though :/
    You cant possibly tell me you never heard the seagulls??

  7. #27

    Default Re: Patch 9 Undocumented changes

    any screen or video???

  8. #28

    Default Re: Patch 9 Undocumented changes


  9. #29

    Default Re: Patch 9 Undocumented changes

    Quote Originally Posted by newcomplex View Post
    They've also slightly upped voice volumes I think, which is a huge change in the right direction.
    I've noticed more audible voice, but the sound cue's seem to be buggy or easily interrupted. If you click over and over on a unit they don't seem to speak as much.

    They did a really nice job syncing the marine's mouth with the phrase he speaks. Don't remember if it was always like this. The level of detail and polish they've brought this game to is astounding.

  10. #30

    Default Re: Patch 9 Undocumented changes

    http://www.youtube.com/watch?v=h7XPQ_Q9je4&

    any change high templar sound..in my opinion this is epic fail...


    btw : thanks to spire animation TheRabidDeer
    Last edited by scorpio19; 04-27-2010 at 01:33 PM.

Similar Threads

  1. Patch 9
    By Hammy in forum StarCraft Discussion
    Replies: 204
    Last Post: 05-03-2010, 10:06 AM
  2. Beta patch 10 help
    By punkyrus in forum StarCraft Discussion
    Replies: 3
    Last Post: 04-24-2010, 07:11 PM
  3. Patch 8
    By ArcherofAiur in forum StarCraft Discussion
    Replies: 127
    Last Post: 04-13-2010, 03:36 AM
  4. Patch #2 already!
    By Kimera757 in forum StarCraft Discussion
    Replies: 66
    Last Post: 03-01-2010, 04:27 PM
  5. The First Patch
    By Hav0x in forum StarCraft Discussion
    Replies: 45
    Last Post: 02-27-2010, 02:30 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •