04-25-2010, 08:58 PM
#21
04-25-2010, 08:59 PM
#22
I don't mind the current ones, im just glad we have them at all haha
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04-25-2010, 10:58 PM
#23
Ehm, that post is missing the final rank, Commander, Exector, and metamorph. Dunno if anyone has pointed this out.
Definitely like those suggestions though, mainly Alex's. I would hardly imagine it would be that much of a stretch to code in.
Only thing I dislike is Alpha Predator. Devouring one>>>Alpha predator :P and Drudge also sounds thematically kind of off for Protoss. Rest are awesome.
Last edited by newcomplex; 04-25-2010 at 11:03 PM.
04-25-2010, 11:51 PM
#24
No offense but I think this is a terrible idea. This is basically hero units on an SC battlefield. The fact that the game is simple to understand yet difficult to master is what made it long-lasting. Complicating the game by boosting individual units would be difficult. It would be hard for your opponent to know which of yours to shoot down and you could never even be able to guess who would win in an engagement against units you don't know are which rank. I much prefer the simplistic way it is done now. Easy yet hard to master.
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04-26-2010, 12:31 AM
#25
Personally I hate the rank Executor. I mean, an executor is out of combat commanding his troops. And you would be commanding an executor as an executor. The other executor would be in harms way. It's just overall contradictory.
04-26-2010, 06:37 AM
#26
I have no problem with the ranking system but I would like to see higher tier units start off with higher ranks. Doesn't make much sense to give control of a Thor to a recruit imo.
I really need to change this...
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04-26-2010, 07:17 AM
#27
04-26-2010, 12:49 PM
#28
how about these:
terran:
0-1 pissy boy
2-9 water boy
10-30 killer man
zerg:
0-1 wimp
2-9 firefly
10-30 sharp teeth
protoss:
0-1 punch bag
2-9 fist of cotton
10-30 spreader of pain
04-26-2010, 12:58 PM
#29
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04-26-2010, 01:23 PM
#30
Despite being someone who complained about the abscence of ranks before I agree that the current ones are rather bland and unimaginative.
But then I think the whole idea of kill-based ranks is silly. They must be based in lore instead of gameplay and are there to add flavour rather than being a wonky arcade style flourish.
Last edited by Eligor; 04-26-2010 at 01:25 PM. Reason: descriptive