In the 2 battle reports we could see that there are many variations of destroyable rocks, but since there are 16 different types of landscapes, what other destroyable object could be, or should be implemented to give a greater variation or tactical opportunities?
-In the city landscape there could be destroyable buildings. ranging from small buildings to skyscrapers. There could be destroyable bridges, which instead of opening a path, like the rocks do when destroyed, would close a path.
-In the forest landscape there could be destroyable trees or other allien vegetation. You could
make a map with a forrest in the middle, placed so that only small and medium units could pass through it, so that large and massive units would have to make a path through the forrest by destroying the vegetation.
Could make a nice tactical alternative to island maps.
Fell free to suggest yours.
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