Things we would probably need are:
Script Writers/Character Developers:
The people whose primary purpose is to turn the basic plot into a fully fleshed story with appropriate subplots and identify what assets (characters and models, maps, etc) will be needed ...
This one u can ask KD about, on our own little project this was my job and Im very good at making epic detailed storys that TIE-IN with others to make a good, complete storyline
Map Makers:
Essentially, the people directly involved in using the Editor. May be able to be divided into Set Designers (maps) and Mission Designers (triggers). Like the script writers, need to know how to ramp difficulty over the course of the campaign.
Im a Terrainer through and through. And im quite anal when it comes to making things detailed XD
Voice Actors:
Likely to come in much,
much later into the project. People with knowledge in sound editting (to create Protoss voices and other special effects) would likely also be needed.
Idk how good id be at this but if u want an American with a slight irish accent im ur guy
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