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Thread: [Crazy Idea] When Will We Get Project: Legacy?

  1. #21

    Default Re: [Crazy Idea] When Will We Get Project: Legacy?

    Hm... my previous writing project died. So very saddening, that. I'd like to be able to get into another one, and writing for a StarCraft II campaign? That'd be killer, especially considering my lack of programming abilities. I'd like to think I'm fairly good. I'd try my hand in voice acting if I had the equipment, but I don't, so I won't.

    (Huh. This is my first post here I think. I've been here a while, though.)

  2. #22

    Default Re: [Crazy Idea] When Will We Get Project: Legacy?

    I've fleshed out my Umojan idea a little more. It can follow a junior officer on the Umojan fleet as a POV character. He is just beginning to come to terms with his latent psionic potential. The campaign can open some time after the fall of the Confederacy.
    A strengthening Dominion launches an invasion of the Umojan Protectorate with the intent of forcing them into the Dominion. Near the end of the battle a Protoss ship which escaped Auir shortly after the destruction of the Overmind warps in and is shot down. The injured Protoss is taken in by the Umojans and starts to train the young officer in his psionics while also sharing his technology with his new allies. Think an Obi-Wan/Luke Skywalker relationship with the yet-to-be-named officer and a Thor (from Stargate) relationship with the UP.
    Throughout the campaign the UP will fight the Dominion, UED, Zerg, and rogue Protoss. At least one of the Zerg missions could be an attack on Tarsonis to grab some sort of abandoned psi-tech or something. Over the course of the campaign the POV character will gain more psi abilities, and might draw the attention of Kerrigan. Also, as more Protoss tech is adapted into the Umojan fleet new units and upgrades will be unlocked with more Protossy looks and abilities. Maybe a Battlecruiser/Carrier mix, or a blinking Ghost. In terms of abilities, maybe after a certain number of missions give all units at least temporary shields. Since it's only single player we don't have to worry about balance and can go balls to the wall with cool stuff.

  3. #23

    Default Re: [Crazy Idea] When Will We Get Project: Legacy?

    Quote Originally Posted by mr. peasant View Post

    Things we would probably need are:

    Script Writers/Character Developers:
    The people whose primary purpose is to turn the basic plot into a fully fleshed story with appropriate subplots and identify what assets (characters and models, maps, etc) will be needed ...

    This one u can ask KD about, on our own little project this was my job and Im very good at making epic detailed storys that TIE-IN with others to make a good, complete storyline


    Map Makers:
    Essentially, the people directly involved in using the Editor. May be able to be divided into Set Designers (maps) and Mission Designers (triggers). Like the script writers, need to know how to ramp difficulty over the course of the campaign.

    Im a Terrainer through and through. And im quite anal when it comes to making things detailed XD


    Voice Actors:
    Likely to come in much, much later into the project. People with knowledge in sound editting (to create Protoss voices and other special effects) would likely also be needed.

    Idk how good id be at this but if u want an American with a slight irish accent im ur guy

    [/I]
    Im in too. I enjoy being part of big community projects, especially in ones who ive spent my past years with!
    "I Bring Visions Of The Dammed Through My Dead Eyes"

  4. #24

    Default Re: [Crazy Idea] When Will We Get Project: Legacy?

    So did Gradius make the forum for this? Would be nice. It kinda gets hidden behind the bunch of new maps with the editor.
    - "Man is Matter" -
    Joseph Heller - Catch 22

    - "Marines are Goo" -
    BusinessMonkey - SC:Legacy

  5. #25
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    Default Re: [Crazy Idea] When Will We Get Project: Legacy?

    im in too if this project really gets on the way.

    i could do maps, triggers and even some bad english with german accent synchro stuff.

    lika in most movies the prejudice stylus german blonde military guy, thats insane or something ^.^

  6. #26

    Default Re: [Crazy Idea] When Will We Get Project: Legacy?

    Quote Originally Posted by BusinessMonkey View Post
    So did Gradius make the forum for this? Would be nice. It kinda gets hidden behind the bunch of new maps with the editor.
    Not at the moment since nothing concrete has been laid down.


    Quote Originally Posted by Gradius View Post
    I can set up a custom forum for this project and make a mod out of whoever wants to be the project leader. I wouldn't drag any existing staff into this though. I'm wary of these kind of projects - they rarely see the light of day.
    And tis a shame. Without the site's active participation lending legitimacy to the project, it wouldn't really be 'Project: Legacy', isn't it? My aim wasn't to specifically create a campaign but to get the community involved together as a whole in a project of some kind.

  7. #27

    Default Re: [Crazy Idea] When Will We Get Project: Legacy?

    Voice Actor Lylac At your service ^^ I can't edit sound bites But I can record the ones I make.
    My Favorite RP forum for Protoss

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    Wanna RP? Feel free to Add me Anywhere or PM!

  8. #28
    Sarov's Avatar The Enforcer
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    Default Re: [Crazy Idea] When Will We Get Project: Legacy?

    I believe we are in need of artists, yes? Well, I can be one. I'm not the greatest but I am good, especially with Protoss or humans that are wearing uniforms or armor. I'm also really good at drawing the Zerg so if there were any new strains, I could come up with a picture for them. Although Gradius is hesitant in involving any of the staff, I might be willing to join, assuming of course that you think my art is good enough.

  9. #29
    Gradius's Avatar SC:L Addict
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    Default Re: [Crazy Idea] When Will We Get Project: Legacy?

    Quote Originally Posted by mr. peasant View Post
    And tis a shame. Without the site's active participation lending legitimacy to the project, it wouldn't really be 'Project: Legacy', isn't it? My aim wasn't to specifically create a campaign but to get the community involved together as a whole in a project of some kind.
    Campaigns or any large projects are not built on a simple desire to have the community involved. They are built, and most importantly, finished, by a group of dedicated members who have enough passion, skills, and time to follow through. To put it simply, these members will not be content staff members (except maybe Fyrinite, since modding is his specialty), because they already have important duties that help support this site's core features. Also, the fact that nobody has stepped up yet to spearhead this large project makes me doubly wary of lending any more support than I need to. And like you just said, you're not specifically looking to create a campaign, are you?

    But nothing is to say the project wouldn't have legitimacy. If there is any real interest in getting a campaign done, there would be a forum and moderator for the project. We could also advertise it on the front page and our other outlets (i.e. if you make a sample cinematic trailer we could put it on our youtube).

  10. #30

    Default Re: [Crazy Idea] When Will We Get Project: Legacy?

    I hear ya. And fully understand. Which was why I haven't really commented on it until answering BusinessMonkey's question. When I first started this thread, I was partly being sneaky in trying to see if any such project was being worked 'in-house' by the staff. Though, I'm one to talk seeing as how I lack any of the necessary skills (including organisational) to pull this off. Hence, why I raised the question to the community; to see if it would inspire any of the budding campaign makers to think big by tapping into SC:L.

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