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Thread: [SC2] Galaxy Editor Resource Thread

  1. #111
    Maul's Avatar Member
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    Default Re: [SC2] Galaxy Editor Resource Thread

    Quote Originally Posted by kingthrall View Post
    how do I add a custom image to my map for the loading screen. I have located where i need to upload the image but have been unable to find the Assets/folder location on where the editor is sourcing its images from.
    When you import a new file using the importer you need to save the map before the rest of the editor will recognise it. Once saved it should appear below the folders in plain sight.

    Quote Originally Posted by flabortast View Post
    And yet, I can place armory Viking and Medivac.
    Not sure then sorry
    I really need to change this...
    Check out my maps: Maul's Spirial Turret Defense and Maul's Risk: Bel'shir

  2. #112
    kingthrall's Avatar Junior Member
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    Default Re: [SC2] Galaxy Editor Resource Thread

    Quote Originally Posted by Maul View Post
    When you import a new file using the importer you need to save the map before the rest of the editor will recognise it. Once saved it should appear below the folders in plain sight.



    Not sure then sorry
    ok ive saved it. But i still dont get what you are saying. What i did what click Map>Map loading screen>Browse image and then i get to the point where Im stuck. Am I in the wrong section, because there is no button to import image (sourcing my image from my pictures) only export images from the archive.

    Also Maul I am a fan of your turret defence map, probally one of 2 playable and worthwhile custom turret defence maps that is balanced and fun.
    Last edited by kingthrall; 08-09-2010 at 04:11 AM.

  3. #113
    Maul's Avatar Member
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    Default Re: [SC2] Galaxy Editor Resource Thread

    Is the image a .tga or .dds file? They're the only two file types that can be used as loading screens unfortunately.

    Thanks
    I really need to change this...
    Check out my maps: Maul's Spirial Turret Defense and Maul's Risk: Bel'shir

  4. #114
    kingthrall's Avatar Junior Member
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    Default Re: [SC2] Galaxy Editor Resource Thread

    Quote Originally Posted by Maul View Post
    Is the image a .tga or .dds file? They're the only two file types that can be used as loading screens unfortunately.

    Thanks
    this is not the issue about the filetype now that i know this, i have photoshop and can convert any thing I want. The problem is i dont know how to import my photo's. What buttons do i push and where can I find it cause i have no idea in this stupid editor it tells me "loading screen, browse and doesnt even give me a freaking import option". GRRRRR

  5. #115
    Maul's Avatar Member
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    Default Re: [SC2] Galaxy Editor Resource Thread

    Oh haha have you tried using the import manager? It can be brought up by F9 or it's under the modules menu. Press Ctrl+I and select your photo locally, then save your map. Once that's done you can go into the map properties screen which you've found and browse for your file, which should now appear.
    I really need to change this...
    Check out my maps: Maul's Spirial Turret Defense and Maul's Risk: Bel'shir

  6. #116
    kingthrall's Avatar Junior Member
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    Default Re: [SC2] Galaxy Editor Resource Thread

    Sweet, got my image up and running which isnt really that well designed but now i know how to do this. I can update it later . Snizzly. You know a bundle load maul its scary the calibre of knowledge you got.

    So i ask you this question to test your skills. Do you know how to add music into the game? or replace the default starcraft music. I want to change it to \this for laughs and do a adults only map after. Ill give you a tactical clue the gold patch in between the girls legs.

    Oh and if you got problems with sex i pity you, and why you playing a game rated M in the first place :P
    Last edited by kingthrall; 08-11-2010 at 01:03 AM.

  7. #117
    Maul's Avatar Member
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    Default Re: [SC2] Galaxy Editor Resource Thread

    Alright, add your music file the same way using the import manager then fire up the data editor. Change the date type to sound, then press Ctrl+= to make a new object. Name it Rhythm Of Love or something else and hit suggest for the ID. Change based on to MUSIC, leave the race as (none) and leave it as Set to Parent.

    Then in the values look for Sound Assets - File and add your imported file. It may say something different depending on what view you have it set on.

    Now open up the trigger editor and you'll need to use 2 triggers. Sound - Pause Soundtrack to stop the music and Sound - Play Sound to play your sound. Change the Sound Link as your imported file and viola, the song will play whenever your trigger tells it to.

    You can also add it to the playlist but this way is a bit simpler.
    I really need to change this...
    Check out my maps: Maul's Spirial Turret Defense and Maul's Risk: Bel'shir

  8. #118
    kingthrall's Avatar Junior Member
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    Default Re: [SC2] Galaxy Editor Resource Thread

    hey more questionz, Im trying to use a money bundle in a custom map. Ive made a region for it. Basicly I want if any unit enters the area to pick up 1 mineral. (only once not to be repeated)

    Ive written in the triggers what i thaught was correct but it didnt work. I didnt add any conditions because the event i would assume acts like the condition since is imputed.

    Events- Unit (triggering unit enters region money 1)
    Actions- modify player triggering player add minerals 1
    general wait 3 real time seconds
    trigger turn (current trigger) off.

  9. #119
    Maul's Avatar Member
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    Default Re: [SC2] Galaxy Editor Resource Thread

    So do you want every unit to get 1 mineral once when entering the region or 1 unit ever to get the 1 mineral when entering the region?
    I really need to change this...
    Check out my maps: Maul's Spirial Turret Defense and Maul's Risk: Bel'shir

  10. #120
    kingthrall's Avatar Junior Member
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    Default Re: [SC2] Galaxy Editor Resource Thread

    just one, ie- 1 guy walks onto the money bundle. he recives 1 mineral the bundle dissapears and only the person who got the mineral gets the resource.

    ie- so just 1 player gets the mineral

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