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Thread: [SC2] Galaxy Editor Resource Thread

  1. #101

    Default Re: [SC2] Galaxy Editor Resource Thread

    So you can rotate units side to side and move them up and down, but how do you rotate up and down? I forgot.
    So like flipping it on it's head...?
    Quote Originally Posted by DemolitionSquid View Post
    I want my name in bright yellow, to represent "Forum Douchebag."

  2. #102

    Default Re: [SC2] Galaxy Editor Resource Thread

    I can't find the old units in the editor...

    EDIT - nevermind.
    Last edited by Drake Clawfang; 07-28-2010 at 01:31 PM.
    SC2 handle - "DrakeyC, code 929"

    I ARE A PROPHET! I've predicted three major aspects of SC2 correct, more or less.

    June 2007 - I predicted the Protoss campaign would give you new tech as you conducted diplomacy among tribes.

    Hidden Content:
    July 18th 2010 - I predicted Raynor would broadcast information of Mengsk's actions on Tarsonis to discredit him and incite rebellion.


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    June 16th 2010 I predicted the Voice in the Darkness was the commanding force behind the Hybrids. I'm calling it half-right.

  3. #103

    Default Re: [SC2] Galaxy Editor Resource Thread

    How do you take a screenshot?
    Decepticons, transform and rise up!

  4. #104
    Maul's Avatar Member
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    Default Re: [SC2] Galaxy Editor Resource Thread

    Quote Originally Posted by flabortast View Post
    How do you take a screenshot?
    Print Screen button (PrtScn). If it's a SC2 screenshot it will be saved in your StarCraft 2 folder in your documents.
    I really need to change this...
    Check out my maps: Maul's Spirial Turret Defense and Maul's Risk: Bel'shir

  5. #105

    Default Re: [SC2] Galaxy Editor Resource Thread

    Does that apply for the editor? I'm not talking about the game.
    Decepticons, transform and rise up!

  6. #106
    Maul's Avatar Member
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    Default Re: [SC2] Galaxy Editor Resource Thread

    It is fairly easy to try for yourself, but yes
    I really need to change this...
    Check out my maps: Maul's Spirial Turret Defense and Maul's Risk: Bel'shir

  7. #107

    Default Re: [SC2] Galaxy Editor Resource Thread

    What's the deal with some units that are placed but nothing comes out. I kept on placing Armory Banshee but I don't see it on the map..
    Decepticons, transform and rise up!

  8. #108
    Maul's Avatar Member
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    Default Re: [SC2] Galaxy Editor Resource Thread

    I think it has something to do with it being a storymode unit, which has too many polygons to run properly in a game situation
    I really need to change this...
    Check out my maps: Maul's Spirial Turret Defense and Maul's Risk: Bel'shir

  9. #109
    kingthrall's Avatar Junior Member
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    Default Re: [SC2] Galaxy Editor Resource Thread

    how do I add a custom image to my map for the loading screen. I have located where i need to upload the image but have been unable to find the Assets/folder location on where the editor is sourcing its images from.

  10. #110

    Default Re: [SC2] Galaxy Editor Resource Thread

    Quote Originally Posted by Maul View Post
    I think it has something to do with it being a storymode unit, which has too many polygons to run properly in a game situation
    And yet, I can place armory Viking and Medivac.
    Decepticons, transform and rise up!

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