So you can rotate units side to side and move them up and down, but how do you rotate up and down? I forgot.
So like flipping it on it's head...?
06-20-2010, 02:25 AM
#101
07-28-2010, 01:17 PM
#102
I can't find the old units in the editor...
EDIT - nevermind.
Last edited by Drake Clawfang; 07-28-2010 at 01:31 PM.
SC2 handle - "DrakeyC, code 929"
I ARE A PROPHET! I've predicted three major aspects of SC2 correct, more or less.
June 2007 - I predicted the Protoss campaign would give you new tech as you conducted diplomacy among tribes.
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08-04-2010, 08:09 AM
#103
How do you take a screenshot?
Decepticons, transform and rise up!
08-04-2010, 08:10 AM
#104
I really need to change this...
Check out my maps: Maul's Spirial Turret Defense and Maul's Risk: Bel'shir
08-04-2010, 08:14 AM
#105
Does that apply for the editor? I'm not talking about the game.
Decepticons, transform and rise up!
08-04-2010, 08:38 AM
#106
It is fairly easy to try for yourself, but yes
I really need to change this...
Check out my maps: Maul's Spirial Turret Defense and Maul's Risk: Bel'shir
08-05-2010, 09:25 AM
#107
What's the deal with some units that are placed but nothing comes out. I kept on placing Armory Banshee but I don't see it on the map..
Decepticons, transform and rise up!
08-08-2010, 11:20 AM
#108
I think it has something to do with it being a storymode unit, which has too many polygons to run properly in a game situation
I really need to change this...
Check out my maps: Maul's Spirial Turret Defense and Maul's Risk: Bel'shir
08-08-2010, 10:03 PM
#109
how do I add a custom image to my map for the loading screen. I have located where i need to upload the image but have been unable to find the Assets/folder location on where the editor is sourcing its images from.
08-09-2010, 12:24 AM
#110