Strange, it didn't work before. Thanks D-Squid.
05-25-2010, 06:59 PM
#81
Strange, it didn't work before. Thanks D-Squid.
05-25-2010, 07:01 PM
#82
05-25-2010, 07:02 PM
#83
Is it just something about the Korhal tileset, that it doesn't work? Because the river thing worked on the Bel'Shir set, now on the Korhal set it does the square water tile thing again.
05-25-2010, 07:14 PM
#84
05-25-2010, 07:19 PM
#85
Hm, guess the editor just doesn't like me yet. Ah well, I'm figuring it out slowly. Still, a LOT for confusing then I expected. I mean, StarEdit was complicated and there was a lot you could do with it, but it wasn't confusing...
EDIT - new question. How do I preview the map without having to launch the beta? I just want to see how the weather effects look.
Last edited by Drake Clawfang; 05-25-2010 at 07:29 PM.
05-25-2010, 08:12 PM
#86
Ok does anybody know how to have players slots in the lobby correspond to what player they are in the game? Whoever joins my map always spawns on my team, no matter what slot he's in, because the game sees him as "player 2". I've messed around with Game Variants and start locations all day - nothing.
05-25-2010, 08:19 PM
#87
05-25-2010, 08:24 PM
#88
I'm not making a melee map. And that wouldn't help anyway since my problem is that the game lobby sorts people into the wrong player slots in-game.
05-25-2010, 08:33 PM
#89
05-26-2010, 09:46 AM
#90