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Thread: DemolitionSquid's First Map

  1. #61

    Default Re: DemolitionSquid's First Map

    Quote Originally Posted by n00bonicPlague View Post
    Gosh, it'd be nice to have a good symmetry tool for the maps. I remember in SC1 I was so OCD about my maps' symmetry that even on a 256x256 map I would make sure that EVERY SINGLE TILE matched its twin on the other side.
    I just watched a youtube video on how to do perfect symmetry in the editor.

    But straight up, I prefer doing it by hand. Its not perfect so it feels more organic. It makes the map more "real." For an installation or even pure space platform map, perfect symmetry is great. But if I'm dealing with land masses, by hand is how I gotta roll. Even if I started off with a perfect copy/paste, I'll purposely create non-symmetry to give it a better feel.

  2. #62

    Default Re: DemolitionSquid's First Map

    Quote Originally Posted by DemolitionSquid View Post
    I just watched a youtube video on how to do perfect symmetry in the editor.
    oooOOOooo . . . link plx?

    Quote Originally Posted by DemolitionSquid View Post
    But straight up, I prefer doing it by hand. Its not perfect so it feels more organic. It makes the map more "real." For an installation or even pure space platform map, perfect symmetry is great. But if I'm dealing with land masses, by hand is how I gotta roll. Even if I started off with a perfect copy/paste, I'll purposely create non-symmetry to give it a better feel.
    I totally understand. Symmetry makes nature-based tiles look so unnatural.

  3. #63

    Default Re: DemolitionSquid's First Map

    Quote Originally Posted by n00bonicPlague View Post
    oooOOOooo . . . link plx?

  4. #64

    Default Re: DemolitionSquid's First Map

    Symmetry is good, you just need to vary the terrain and keep the shape o.0

    And I don't think a Symmetrical base looks unatrual its not like your ever looking at the entire map while playing, and the doodads should be different.
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  5. #65
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    Default Re: DemolitionSquid's First Map

    Quote Originally Posted by DemolitionSquid View Post
    Each main has 2 fairly strong chokes; a ramp on one side and the path to their 2nd and 3rd. Each 2nd has two chokes, a ramp and the destructible rocks. Each 3rd has one choke and a cliff. I designed it that way on purpose.
    Aha. That actually makes the map rather interesting. I assume that there is only one entrance from the start? Wide chokes simply do not work, refer to Scrap Station or Coalition, but this seems an interesting midway (historical lol!) idea. I can already see how position is so critical with 2 entrances into your base and so much cliff play. Perhaps Muta/cliff harass would be a bit too effective?

  6. #66

    Default Re: DemolitionSquid's First Map

    Quote Originally Posted by Taoo View Post
    Aha. That actually makes the map rather interesting. I assume that there is only one entrance from the start? Wide chokes simply do not work, refer to Scrap Station or Coalition, but this seems an interesting midway (historical lol!) idea. I can already see how position is so critical with 2 entrances into your base and so much cliff play. Perhaps Muta/cliff harass would be a bit too effective?
    The main entrances are the ramps at each end. The second access is the rocks separating the natural with the middle If you try that "backdoor" you'll also have to face a ramp and a choke. the third option is up over the cliff at the other end where the high yields are, and hiding behind the grass, so you'll have to still pass though the choke next to the ramp to the main. Each main only has three cliffs they need to protect from crossers, they're just spread out. Its not as lopsided as it first appears I think.

  7. #67

    Default Re: DemolitionSquid's First Map

    How did you 'merge' the manmade and organic cliffs on Dominion, DSquid? Having so much trouble adding an Aseroid island to my map. =[


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  8. #68

    Default Re: DemolitionSquid's First Map

    Quote Originally Posted by Aldrius View Post
    How did you 'merge' the manmade and organic cliffs on Dominion, DSquid? Having so much trouble adding an Aseroid island to my map. =[
    Tools > Brush > Allow Cliff Merging

  9. #69

    Default Re: DemolitionSquid's First Map

    Nice looking map!

  10. #70
    UnFoly's Avatar Junior Member
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    Default Re: DemolitionSquid's First Map

    Available for dl yet?

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