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Thread: DemolitionSquid's First Map

  1. #51

    Default Re: DemolitionSquid's First Map

    Huh. I still haven't figured out how to flip/mirror terrain... What's the hotkey for it?

    But the only problem with copy/pasting terrain is that you can't see where you paste the terrain, which really annoys me...

  2. #52

    Default Re: DemolitionSquid's First Map

    I do all symmetry by hand. I have not found any tools for mirroring terrain.

  3. #53
    Gradius's Avatar SC:L Addict
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    Default Re: DemolitionSquid's First Map

    Quote Originally Posted by Rogueleader89 View Post
    You can copy and paste terrain and then flip/rotate it for symmetry (no idea if demo used that or not though).
    Yeah I gotta know how too, b/c I've also been doing it by hand.

  4. #54
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    Default Re: DemolitionSquid's First Map

    These are some nice proto-maps you have created DemolitionSquid.

    Thing about Shai Hulud;
    Simply put, I do not think Shai Hulud could be played at a competitive level. The reason why and the reason why all maps must have chokes around their main base is that, otherwise Terran does not stand a chance. Coalition is a prime example of this (horrible map). If the opponent, or opponents in the chase of Coalition, has ever heard of the world 'rush' the Terran can GG after three and a half minutes. Yes you can try to fast tech to Planetary Fortress and build your base around your Command Center but that puts you so far behind that it is simply not fair.

  5. #55

    Default Re: DemolitionSquid's First Map

    Quote Originally Posted by Gradius View Post
    Yeah I gotta know how too, b/c I've also been doing it by hand.
    On the Terrain layer, you can go into selection mode and click+drag to select a patch of terrain. Then you can press Ctrl+C to copy, Ctrl+V to paste, and Numpad "/" (slash) to rotate counter-clockwise and Numpad "*" (asterisk) to rotate clockwise. Then just normal left-click to place the terrain.

    That's just for copying, rotating, and pasting terrain though. I'm not sure if you can flip/mirror copied terrain, but if there is a way to do so I would like to know. Too much time is wasted on creating reflection symmetry when it could be spent doing something else.

  6. #56
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    Default Re: DemolitionSquid's First Map

    Quote Originally Posted by KDraconis View Post
    I'm not sure if you can flip/mirror copied terrain, but if there is a way to do so I would like to know. Too much time is wasted on creating reflection symmetry when it could be spent doing something else.
    For flipping you just go to Edit -> Flip -> horizontal or vertical after you have copied the terrain.

  7. #57

    Default Re: DemolitionSquid's First Map

    Quote Originally Posted by Taoo View Post
    These are some nice proto-maps you have created DemolitionSquid.

    Thing about Shai Hulud;
    Simply put, I do not think Shai Hulud could be played at a competitive level. The reason why and the reason why all maps must have chokes around their main base is that, otherwise Terran does not stand a chance. Coalition is a prime example of this (horrible map). If the opponent, or opponents in the chase of Coalition, has ever heard of the world 'rush' the Terran can GG after three and a half minutes. Yes you can try to fast tech to Planetary Fortress and build your base around your Command Center but that puts you so far behind that it is simply not fair.
    Each main has 2 fairly strong chokes; a ramp on one side and the path to their 2nd and 3rd. Each 2nd has two chokes, a ramp and the destructible rocks. Each 3rd has one choke and a cliff. I designed it that way on purpose.

    Here's v 0.3



    Also, Bay Watch v 0.2

    Last edited by DemolitionSquid; 04-28-2010 at 05:14 PM.

  8. #58

    Default Re: DemolitionSquid's First Map

    Realy nice maps Demo , compared to yours my one looks like ####
    Last edited by Perfecttear; 04-29-2010 at 07:58 AM.

  9. #59

    Default Re: DemolitionSquid's First Map

    Quote Originally Posted by DemolitionSquid View Post
    Dominion v 0.4, near final I think.



    Its hard to see in the pic, but I have added texture blending, rust and the like.
    I have to say, this is the one I like the most. And doing symmetry by hand? Im really impressed.

    Just one thing, the HY Expos in the middle.. they're almost like one expansion. Once you occupy 1, remote mining 1-2 patches in the other would be easy. Maybe make it just 1 expo in something like "[ ]"? Then have rocks in the optimal placement point?
    Last edited by don; 04-29-2010 at 08:11 AM.


    Play Protoss? Look for the map Photon Cannon Tactics in the NA server!

  10. #60

    Default Re: DemolitionSquid's First Map

    Gosh, it'd be nice to have a good symmetry tool for the maps. I remember in SC1 I was so OCD about my maps' symmetry that even on a 256x256 map I would make sure that EVERY SINGLE TILE matched its twin on the other side.

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