Huh. I still haven't figured out how to flip/mirror terrain... What's the hotkey for it?
But the only problem with copy/pasting terrain is that you can't see where you paste the terrain, which really annoys me...
04-28-2010, 09:25 AM
#51
Huh. I still haven't figured out how to flip/mirror terrain... What's the hotkey for it?
But the only problem with copy/pasting terrain is that you can't see where you paste the terrain, which really annoys me...
04-28-2010, 01:04 PM
#52
I do all symmetry by hand. I have not found any tools for mirroring terrain.
04-28-2010, 01:27 PM
#53
04-28-2010, 02:12 PM
#54
These are some nice proto-maps you have created DemolitionSquid.
Thing about Shai Hulud;
Simply put, I do not think Shai Hulud could be played at a competitive level. The reason why and the reason why all maps must have chokes around their main base is that, otherwise Terran does not stand a chance. Coalition is a prime example of this (horrible map). If the opponent, or opponents in the chase of Coalition, has ever heard of the world 'rush' the Terran can GG after three and a half minutes. Yes you can try to fast tech to Planetary Fortress and build your base around your Command Center but that puts you so far behind that it is simply not fair.
04-28-2010, 03:19 PM
#55
On the Terrain layer, you can go into selection mode and click+drag to select a patch of terrain. Then you can press Ctrl+C to copy, Ctrl+V to paste, and Numpad "/" (slash) to rotate counter-clockwise and Numpad "*" (asterisk) to rotate clockwise. Then just normal left-click to place the terrain.
That's just for copying, rotating, and pasting terrain though. I'm not sure if you can flip/mirror copied terrain, but if there is a way to do so I would like to know. Too much time is wasted on creating reflection symmetry when it could be spent doing something else.
04-28-2010, 04:13 PM
#56
04-28-2010, 05:09 PM
#57
Last edited by DemolitionSquid; 04-28-2010 at 05:14 PM.
04-29-2010, 06:17 AM
#58
Realy nice maps Demo, compared to yours my one looks like ####
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Last edited by Perfecttear; 04-29-2010 at 07:58 AM.
04-29-2010, 08:04 AM
#59
I have to say, this is the one I like the most. And doing symmetry by hand? Im really impressed.
Just one thing, the HY Expos in the middle.. they're almost like one expansion. Once you occupy 1, remote mining 1-2 patches in the other would be easy. Maybe make it just 1 expo in something like "[ ]"? Then have rocks in the optimal placement point?
Last edited by don; 04-29-2010 at 08:11 AM.
Play Protoss? Look for the map Photon Cannon Tactics in the NA server!
04-29-2010, 10:45 AM
#60
Gosh, it'd be nice to have a good symmetry tool for the maps. I remember in SC1 I was so OCD about my maps' symmetry that even on a 256x256 map I would make sure that EVERY SINGLE TILE matched its twin on the other side.