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Thread: DemolitionSquid's First Map

  1. #41

    Default Re: DemolitionSquid's First Map

    Quote Originally Posted by Mandilorordo View Post
    Where would the starting locations be for this map?
    I'm guessing the far left and right resource patches. They provide a fair amount of room to build and are just above the naturals that lead to the center of the map.

  2. #42

    Default Re: DemolitionSquid's First Map

    Quote Originally Posted by n00bonicPlague View Post
    I'm guessing the far left and right resource patches. They provide a fair amount of room to build and are just above the naturals that lead to the center of the map.
    I see, so the one with two open ramps too it. Wasn't sure it was that or the one above/bellow it with just one entrance.

    You might want to put some destro rocks by one of the chokes then.

  3. #43

    Default Re: DemolitionSquid's First Map

    Quote Originally Posted by n00bonicPlague View Post
    Lookin' good, Demo. I like how Dominion has a patch of LoS blocked terrain at each main in order to give a back door to cliff-walkers and air drops. I'd consider adding some destructible rocks to make the third expos a bit more difficult to get.

    I also have these suggestions for Shai Hulud. Assuming the red dots are your mains, I suggest adding destructible rocks at the green dots, removing the rocks at the green Xs, and adding XenWats on raised platforms with ramps in the vicinity of the blue dots.

    They're only suggestions though. It's your map
    I designed the map to promote air and cliff crossers. The standard path between bases is in an "S," and the same length as from bases in Scrap Station. Having the destructible rocks in the center promotes active competition to control the center and gives aggression to destroy the enemy's rocks a reward. I think I may expand the mains to be able to better protect their rocks and the choke from high ground. The side bases are 3rds, and to decrease the distance cliff-walkers (like Reapers) have to travel from one base to the other for harassment. It also lets anyone wanting to take the gold patches better access to reinforcement from the high ground 3rd.

  4. #44

    Default Re: DemolitionSquid's First Map

    Quote Originally Posted by DemolitionSquid View Post
    I designed the map to promote air and cliff crossers. The standard path between bases is in an "S," and the same length as from bases in Scrap Station. Having the destructible rocks in the center promotes active competition to control the center and gives aggression to destroy the enemy's rocks a reward. I think I may expand the mains to be able to better protect their rocks and the choke from high ground. The side bases are 3rds, and to decrease the distance cliff-walkers (like Reapers) have to travel from one base to the other for harassment. It also lets anyone wanting to take the gold patches better access to reinforcement from the high ground 3rd.
    Ahh I see. Sounds good.

  5. #45

    Default Re: DemolitionSquid's First Map

    You know that you can probably upload these editor map files to Rapidshare or some website and then post the link here for people to download right?
    Assuming you want that.

  6. #46

    Default Re: DemolitionSquid's First Map

    Quote Originally Posted by KillaKhan View Post
    You know that you can probably upload these editor map files to Rapidshare or some website and then post the link here for people to download right?
    Assuming you want that.
    I'm still working on these maps. I'll upload them once they're more complete.

  7. #47

    Default Re: DemolitionSquid's First Map

    My 4th Map, "Bay Watch."



    It uses the Xil sand tileset, so don't worry its not really green. The map preview exporter can't seem to grab the right colors. I built this at the request of many people for a 3 player map. I chose a beach tile to experiment more with water and how units interact with it. Its just the basics right now, no doodads or tile melding yet.

  8. #48

    Default Re: DemolitionSquid's First Map

    @Demo. Regarding the map on the OP, does Galaxy have a tool for making the maps symmetrical or did you paint that by hand?


    Play Protoss? Look for the map Photon Cannon Tactics in the NA server!

  9. #49
    Junior Member
    Join Date
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    175

    Default Re: DemolitionSquid's First Map

    Quote Originally Posted by don View Post
    @Demo. Regarding the map on the OP, does Galaxy have a tool for making the maps symmetrical or did you paint that by hand?
    You can copy and paste terrain and then flip/rotate it for symmetry (no idea if demo used that or not though).

  10. #50

    Default Re: DemolitionSquid's First Map

    Quote Originally Posted by Rogueleader89 View Post
    You can copy and paste terrain and then flip/rotate it for symmetry (no idea if demo used that or not though).
    Dude are you serious??

    That would make things a WHOLE lot easier.

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