04-26-2010, 11:26 AM
#41
04-26-2010, 11:32 AM
#42
04-26-2010, 12:33 PM
#43
I designed the map to promote air and cliff crossers. The standard path between bases is in an "S," and the same length as from bases in Scrap Station. Having the destructible rocks in the center promotes active competition to control the center and gives aggression to destroy the enemy's rocks a reward. I think I may expand the mains to be able to better protect their rocks and the choke from high ground. The side bases are 3rds, and to decrease the distance cliff-walkers (like Reapers) have to travel from one base to the other for harassment. It also lets anyone wanting to take the gold patches better access to reinforcement from the high ground 3rd.
04-27-2010, 12:04 AM
#44
04-27-2010, 12:12 AM
#45
You know that you can probably upload these editor map files to Rapidshare or some website and then post the link here for people to download right?
Assuming you want that.
04-27-2010, 02:19 PM
#46
04-27-2010, 07:33 PM
#47
My 4th Map, "Bay Watch."
It uses the Xil sand tileset, so don't worry its not really green. The map preview exporter can't seem to grab the right colors. I built this at the request of many people for a 3 player map. I chose a beach tile to experiment more with water and how units interact with it. Its just the basics right now, no doodads or tile melding yet.
04-28-2010, 12:19 AM
#48
@Demo. Regarding the map on the OP, does Galaxy have a tool for making the maps symmetrical or did you paint that by hand?
Play Protoss? Look for the map Photon Cannon Tactics in the NA server!
04-28-2010, 12:20 AM
#49
04-28-2010, 03:06 AM
#50