Lower the Marauder bonus vs Armor from 10 to 5. It won't make much difference late game, but it might help a lot early game.
04-29-2010, 12:06 PM
#61
Lower the Marauder bonus vs Armor from 10 to 5. It won't make much difference late game, but it might help a lot early game.
04-29-2010, 12:22 PM
#62
http://www.youtube.com/user/BlizShou.../3/1PB4Q7F_jsU
Crota get steamrolled by Phoenix micro !!! , Aldrius kind of had a point...Their support role is not just usefull, it's also game changing....
04-29-2010, 02:09 PM
#63
The reason why the marauder is op is because it dose way to many things. It has high hp has a high base damage and bonus damage, fast attack speed, benifits from stim and medivacs and is dirt cheap compared to the stalker which only has more hp. I think its kinda sad that the marauder dose 20dmg to armored while the stalker only does 14. Changing the time they come out wont do much because they can still stomp immortals and collosi with stim. They need a stat nerf plain and simple there has to be a bigger dissadvantage to biulding mass marauders than just a lack of anit air which marines and vikings can easily fill. If they had less health they would be easyer to kill. if they did less damage that would be an incentive for poeple to start making tanks to deal with armored.
04-29-2010, 02:42 PM
#64
Here is a good strategy vs marauders....
http://www.youtube.com/watch?v=caw1vi3NpvY
04-29-2010, 03:27 PM
#65
04-29-2010, 04:04 PM
#66
Just by reducing the firepower, it would be ok. Doesn't needs to do so much raw damage, or if everything fails, remove the Stimpacks.
04-29-2010, 05:00 PM
#67
stim removal still doesnt solve mass marauders. i agree either buff stalkers, hell please buff PROTOSS there are so many things that need tweaking *cough air cough*
04-29-2010, 05:03 PM
#68
there role is to be an anti armor support for your marines but hey are taking the spot light as the main unit. they need a damage nerf or an attack speed decrease maybe both. Charge needs to make zealots immune to the slow as well. Nerf its stats or increase the cost.
04-30-2010, 12:20 AM
#69
Have you guys seen the beta forums. like every terran is complaining about Voidrays its priceless they finnally get a taste of their own medicine and the best part is that marauders can save them.
04-30-2010, 12:30 AM
#70
They are not.there role is to be an anti armor support for your marines but hey are taking the spot light as the main unit.
They're the Terran's tier 1.5 unit. The Firebat/Dragoon/Hydralisk for Terran of StarCraft 2.
They're too strong, but they're intended as a main army unit.
How on earth would you buff stalkers? They already wreck Zerg pretty well. And Protoss air is really strong.stim removal still doesnt solve mass marauders. i agree either buff stalkers, hell please buff PROTOSS there are so many things that need tweaking *cough air cough*
The Mother of all Queens!
Thanks to Dynamik- for the signature!