
Originally Posted by
Aldrius
Zealots are not too slow... and charge is certainly not too expensive.
That would defeat the whole purpose. The Marauder is intended as an anti-armored unit AND a support unit. Like the Siege Tank has siege mode and tank mode. That's the whole theme of the terrans, two units in one.
The problem is they're too good against zealots and zerglings. Making marauders doesn't eat into your anti-light DPS enough. They have a snare, that's sufficient for making them a bit more generalist IMO.
Something like 8 + 12 rather than 10 + 10 would make sense to me. And maybe not have armor. That's one of the things that makes them so resilient to zergling and zealot attacks.
Stalkers might start countering them then, though.