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Thread: The Future of Protoss

  1. #21
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    Default Re: The Future of Protoss

    Toss air needs a buff imo as Terrain vikings, not only counter all toss air, but can be massed up so fast. And Zerg has hydras and corrupters to deal with all air, but in T1 they are defenseless.

  2. #22

    Default Re: The Future of Protoss

    Quote Originally Posted by DemolitionSquid View Post
    Protoss are pretty solid on the ground, but they are lacking with their air for sure.

    My gripes
    - No reliable counter to mass Marauder outside very early aggression with Immortals. Chargelots do alright but get eaten alive by cheap Hellion support.

    - Limited DT usefulness due to insanely high gas for tech.

    - Archons are too weak for their cost, although in concept they are good all around support for those choosing Gateway and Templar tech over Robo/Stargate. They can almost replace the Immortal's tanking, the Colossus' anti-light splash, the Phoenix's anti-Muta, and the Void Rays raw power at the same time. Almost.

    - The Phoenix needs to lose its channeling of AG.

    - The Carrier is still a luxury item.

    - The Arbiter 2.0... I mean Mothership is a joke.
    I agree. I'd also like to point out that void rays are usually used for a cheese tactic and aren't use in a mix army situation or anything else for that matter. The unit is good but doesn't make up for Protoss air.
    Carriers are such a luxury item! Of course, even much more so than the battlecruisers because the Terrans have a solid air line up and are going to build Starports for useful air units so it's not a risky progression and it makes sense.
    Arbiters would make a lot of sense to help fix the situation. Take the Mothership out of the Neuxs and make the Stargate have arbiters to make them more useful. But does arbiter still have as much of a role in the game still? Might be better to create a totally new unit.
    Quote Originally Posted by DemolitionSquid View Post
    I want my name in bright yellow, to represent "Forum Douchebag."

  3. #23

    Default Re: The Future of Protoss

    can archons move while morphing?

  4. #24
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    Default Re: The Future of Protoss

    The arbiter did what it did well because of its size and speed. Its was small enough to aviod focus fire and fast enough to escape if needed. it also had stasis field which the enemy couldnt take advantage of like they can with vortex. The mother ship dosnt work with the arbiters abilities. Blizz needs to either give it its own set unique set of abilities or give us back the arbiter.

    What bugs me is that alot of Toss players are forced to go robo to counter the maurauder/roach spams and it makes Protoss feel very defensive and reactionairy. Whens the last time ouside of a PvP that you heard some one complain about a Toss having map control.

    Another thing that bugs me is that the strats against zerg are either a heavy robo push or a VR rush which is considered cheese. Zealots are pretty much useless against everything until they have charge and thats really dissapointing that a unit needs a teir two upgrade to be effective at all.

    I also noticed that the maurrauder is actually stepping on the toes of other units. It is mostly used to kite lots but thats what hellions and reapers are supposed to do. It has almost as much health as a tank for less cash so its stepping on the role of the tank.

    I also read that alot of terrans are afraid of the immortal and I just have to say that it can only take ten attacks before the shield goes down. Not to mention that there are ways around the shield, Thor 250mm cannon, emp, yamato, nuke, Hunter missle or you can blow through it with reapers, marines, mass maurauders, tanks, banshees, thors and BCs just to name a few.

  5. #25

    Default Re: The Future of Protoss

    mass psionic storm dem bitches

  6. #26
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    Default Re: The Future of Protoss

    I think Blizz might be a little to attached to some units. Namely the thor and mauruader to want to change them. I wish I could ask them why they keep a clearly overpowered unit in the game without fixing it.

  7. #27

    Default Re: The Future of Protoss

    Quote Originally Posted by whitefire View Post
    I think Blizz might be a little to attached to some units. Namely the thor and mauruader to want to change them. I wish I could ask them why they keep a clearly overpowered unit in the game without fixing it.
    they so awesome though

  8. #28
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    Default Re: The Future of Protoss

    Quote Originally Posted by InpuBot View Post
    they so awesome though
    I hate the maurauder. I hate its slow I hate its stats. I hate it. It dose way to many things for a T1.5 unit. The thor on the other hand actually has a nice means of dealing with immortals and is easily countered.. Back to my rauder rant. There is no cost effective way to kill them. they can tank storms, slaughter stalkers, Kite Zealots ect. They are way to effective But Blizz fails to see this. They nerf the roach and the Immortal but they unnerf the mauruader. How is that balanced? Its a unit that counters its counters. Its Dps is way to high and its slow actually prefents some Zealots from charging. I think its a giant load of bull that you have to tech to air to kill them effectivly and even if yo do that there will always be trigger happy marines just itching to shoot your VRs down. I hate terrans. First it was lockdown now its maurauders. Can they get any more annoying?

  9. #29

    Default Re: The Future of Protoss

    What Blizz needs to do is remove the bonus to armored, or make it much lower. Make the Marauder a damn support unit for your Marines. Keep the slow, keep the high HP. But make Marines needed to dish out the real DPS instead with the Marauder providing minor support vs armored. This would greatly help to improve Terran mech as well.

  10. #30
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    Default Re: The Future of Protoss

    The marauder stats are way to good. it needs a health decrease and a damage decrease. Something like 90hp and 8+8 vs armored. As it stands now the marauder is taking the role of the tank. An over all zealot speed increase would help to aliviate this problem too. zealots are too slow and charge is too expensive.

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