
Originally Posted by
DemolitionSquid
Protoss are pretty solid on the ground, but they are lacking with their air for sure.
My gripes
- No reliable counter to mass Marauder outside very early aggression with Immortals. Chargelots do alright but get eaten alive by cheap Hellion support.
- Limited DT usefulness due to insanely high gas for tech.
- Archons are too weak for their cost, although in concept they are good all around support for those choosing Gateway and Templar tech over Robo/Stargate. They can almost replace the Immortal's tanking, the Colossus' anti-light splash, the Phoenix's anti-Muta, and the Void Rays raw power at the same time. Almost.
- The Phoenix needs to lose its channeling of AG.
- The Carrier is still a luxury item.
- The Arbiter 2.0... I mean Mothership is a joke.