
Originally Posted by
Norfindel
I think that if they want to make "units that are really powerfull on the ground, but have no anti-air", that units should be available when there ARE air units. I mean, it's a no-brainer, really. You want air to be the counters for some units, but that units are T1, when there are no air units? What kind of game design is that?
They got the Protoss almost right: the ground-only beasts are the Immortal and the Colossus, T2 and T3. In PvP, if one goes Robotics and the other Stargate, the Stargate guy can win, unless Stalkers make an appearance, which they're likely to do. You could send your own Stalkers, but will get eaten by the Immortals and Colossi.
The solution, i think, isn't in buffing the Void Ray. The Void Ray is a beast against heavy-hp units and buildings. The unit that needs an AtG attack is the Phoenix.
If the Void Ray is made good vs heavy targets and light targets on air and ground, you would only need to build Void Rays, which would be pretty much retarded gameplay.