We don't really know how tech trees will work in the campaign, but I'm assuming they'll be very similar to the way they work in multiplayer.
I'm hoping there will be missions where we face Dark Templar "purists" (Ulrezaj's forces or something similar) using either mixed forces or pure Templar forces.
Designing a pure Templar force is easier. You just cut out units like stalkers and replace them with purifiers (or dragoons, depending on whether the force came from Shakuras or just a colony). Cut out void rays and replace them with, well, boring Scouts (at least as far as their AtA role is concerned, it's the same).
Designing a Dark Templar force is harder, because there isn't really anything like a "basic" Dark Templar soldier. Here's what I have:
Nexus: Probe
Gateway: ??? (possibly Tal'darim, but the lore would make this very difficult to justify, as they take effort to drug up and there probably aren't many left; I would presume they would use primitive weapons rather than warp blades, but they can cloak and that's too good for this early tier)
Cybernetics core: Stalker (obviously), disruptors* (low-tier spellcasters, give back Nullify), possibly also soul hunters (the anti-bio counterpart to stalkers).
Dark templar obelisk: Dark templar (obviously), dark archon (brought back from StarCraft I, acts as the high-tier spellcaster; would need more directly offensive abilities)
Stargate: Corsair (light AtA), void ray (heavy AtA, heavy AtG), tempest (light AtG, closest thing they have to capital ships)
Robotics Facility: Shuttle or phase prism (depends on lore?), observer
*Suggested to have been Dark Templar-themed units at one point. The older name nullifier sounded a lot like what Dark Templar Xerana used on a bunch of Templar and Judicators (cutting them off from the Khala), a perfect ability for Dark Templar who hate Khalai.
The big hole is the ???




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