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Thread: Starcraft 2 Editor

  1. #31

    Default Re: Starcraft 2 Editor

    Quote Originally Posted by KadajSouba View Post
    Any new units??? Id like to see them...
    Nope. Just the ones that are already in beta, as it should be.

  2. #32

    Default Re: Starcraft 2 Editor

    The original(legacy) units, special, and some cut units will be in the retail version of the game.

  3. #33

    Default Re: Starcraft 2 Editor

    Quote Originally Posted by TheRabidDeer View Post
    It has EVERYTHING. There are lighting options, import, sound locations (ie directed sound to come from a specific location), you name it and it probably has it.

    Also, you can use the trigger editor. I have had no issues making triggers so far o.O

    EDIT: I love that you can center text over units, gonna be great for RPG's
    Cool, but a little letdown it looks exactly like the wc3 editor. (But that can be good.....)
    It would be nice to have some kind of special "skin" around the borders to get this starcraft feeling.

    P.S. Hey, then I want the starcraft editor again. . . haha, is there someone who can uppload it?

  4. #34

    Default Re: Starcraft 2 Editor

    Quote Originally Posted by Artanis186 View Post
    Hmm, how come I can't use the trigger editor? I go to add a Event, Condition, or Action and it just gives me a blank list.

    Btw, one other flaw I noticed is that the Start Locations don't have a model on it off-hand. I have to add it manually. Makes stuff harder.
    I am not sure, but it sounds like there is a flaw in your install since start locations have graphics for me as well.

    Some things dont load for me at all, so I cant place them (like doodads) and some things produce an error about it being missing. So I suspect that the editor is what caused that strange looping patch error earlier.

    I wish I knew how to make custom units =[

    EDIT: Nevermind, figured it out
    Last edited by TheRabidDeer; 04-23-2010 at 02:54 AM.

  5. #35
    Maul's Avatar Member
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    Default Re: Starcraft 2 Editor

    Quote Originally Posted by Artanis186 View Post
    The editor's a letdown. Wait till the full release. Well, that is unless you plan on just making terrain and a few custom units. Otherwise, don't get your hopes up. Only the default melee units are in and there is no triggering abilities.
    I disagree with this. I never expected anyone to be able to do too much with the editor, and that's what's happening. But it does give people a chance to get familiar with the interface and functionality pre-retail. It's all good
    I really need to change this...
    Check out my maps: Maul's Spirial Turret Defense and Maul's Risk: Bel'shir

  6. #36
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    Default Re: Starcraft 2 Editor

    The triggers are confusing and confounding me!

    All I want to do is just create two massive AI-controlled armies and have them FIGHT TO THE DEATH so that I can easily run all kinds of stress tests and crazy matchups.

    I don't know what triggers to use to make this happen! I've been trying for over an hour, but nothing works - the two armies just sit there >_<.


    Events:
    Timer - Elapsed time is 5.0 Real Time Seconds

    Local Variables:
    None

    Conditions:
    None

    Actions:
    AI - Suicide all Player 2 Units
    AI - Suicide all Player 3 Units


    I've also tried adding a condition like:
    [Game play time for player 1) >= 6.0 seconds

    But that doesn't seem to do anything. Nothing happens after 6 seconds -_-.

    Help would be most appreciated. D: I never had this much trouble in SC1 and WC3 :'(.

  7. #37

    Default Re: Starcraft 2 Editor

    Have you tried using issue order commands?

    Like 'select all units owned by player 2. Order them to attack move to location B'?


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  8. #38
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    Default Re: Starcraft 2 Editor

    Quote Originally Posted by Aldrius View Post
    Have you tried using issue order commands?

    Like 'select all units owned by player 2. Order them to attack move to location B'?
    If I can find where the heck it lets me do that, I'll try. >_<

  9. #39

    Default Re: Starcraft 2 Editor

    You'll have to create a location/region on the map and then use the trigger editor to setup the attacks with triggers.

  10. #40

    Default Re: Starcraft 2 Editor

    Quote Originally Posted by GRUNT View Post
    If I can find where the heck it lets me do that, I'll try. >_<
    Should be under unit group in the trigger editor.


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