04-22-2010, 07:41 PM
#31
04-22-2010, 07:46 PM
#32
The original(legacy) units, special, and some cut units will be in the retail version of the game.
04-23-2010, 02:02 AM
#33
Cool, but a little letdown it looks exactly like the wc3 editor. (But that can be good.....)
It would be nice to have some kind of special "skin" around the borders to get this starcraft feeling.
P.S. Hey, then I want the starcraft editor again. . . haha, is there someone who can uppload it?
04-23-2010, 02:28 AM
#34
I am not sure, but it sounds like there is a flaw in your install since start locations have graphics for me as well.
Some things dont load for me at all, so I cant place them (like doodads) and some things produce an error about it being missing. So I suspect that the editor is what caused that strange looping patch error earlier.
I wish I knew how to make custom units =[
EDIT: Nevermind, figured it out
Last edited by TheRabidDeer; 04-23-2010 at 02:54 AM.
04-23-2010, 08:59 AM
#35
I really need to change this...
Check out my maps: Maul's Spirial Turret Defense and Maul's Risk: Bel'shir
04-23-2010, 11:14 AM
#36
The triggers are confusing and confounding me!
All I want to do is just create two massive AI-controlled armies and have them FIGHT TO THE DEATH so that I can easily run all kinds of stress tests and crazy matchups.
I don't know what triggers to use to make this happen! I've been trying for over an hour, but nothing works - the two armies just sit there >_<.
Events:
Timer - Elapsed time is 5.0 Real Time Seconds
Local Variables:
None
Conditions:
None
Actions:
AI - Suicide all Player 2 Units
AI - Suicide all Player 3 Units
I've also tried adding a condition like:
[Game play time for player 1) >= 6.0 seconds
But that doesn't seem to do anything. Nothing happens after 6 seconds -_-.
Help would be most appreciated. D: I never had this much trouble in SC1 and WC3 :'(.
04-23-2010, 01:20 PM
#37
Have you tried using issue order commands?
Like 'select all units owned by player 2. Order them to attack move to location B'?
The Mother of all Queens!
Thanks to Dynamik- for the signature!
04-23-2010, 06:32 PM
#38
04-23-2010, 07:41 PM
#39
You'll have to create a location/region on the map and then use the trigger editor to setup the attacks with triggers.
04-23-2010, 09:37 PM
#40