Meh, then it's not really an idea to get itI mean I can watch the terrain in the videos
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04-22-2010, 04:25 PM
#21
Meh, then it's not really an idea to get itI mean I can watch the terrain in the videos
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Last edited by Twilice; 04-22-2010 at 04:31 PM.
04-22-2010, 04:27 PM
#22
Oh, and the converter doesn't even add water. Just small up and down bumps and resources, that's about it.
04-22-2010, 04:28 PM
#23
I was kind of let down with the editor at first, but after exploring a bit, I'm very, very excited about what I'm seeing.
04-22-2010, 04:37 PM
#24
04-22-2010, 05:02 PM
#25
Ironically, Blazur's avatar was one of my first avatars on this forum but I decided to change it.
04-22-2010, 05:07 PM
#26
The only problem I'm having with the editor right now is that it locks up for long periods of time when switching layers and such.
04-22-2010, 05:33 PM
#27
It has EVERYTHING. There are lighting options, import, sound locations (ie directed sound to come from a specific location), you name it and it probably has it.
Also, you can use the trigger editor. I have had no issues making triggers so far o.O
EDIT: I love that you can center text over units, gonna be great for RPG's
Last edited by TheRabidDeer; 04-22-2010 at 05:36 PM.
04-22-2010, 06:34 PM
#28
Hmm, how come I can't use the trigger editor? I go to add a Event, Condition, or Action and it just gives me a blank list.
Btw, one other flaw I noticed is that the Start Locations don't have a model on it off-hand. I have to add it manually. Makes stuff harder.
04-22-2010, 06:37 PM
#29
Moved to mapping forum.
04-22-2010, 07:37 PM
#30
Any new units??? Id like to see them...
The damned will return...