OMG Which one is the real Blazur!?!?!
Quick say something only the real Blazur would know!
04-22-2010, 03:45 PM
#11
04-22-2010, 03:52 PM
#12
Gah! I fixed it for you!!!
Now get me that editor![]()
04-22-2010, 03:56 PM
#13
The editor's a letdown. Wait till the full release. Well, that is unless you plan on just making terrain and a few custom units. Otherwise, don't get your hopes up. Only the default melee units are in and there is no triggering abilities.
04-22-2010, 03:56 PM
#14
It kinda of reads, "Hot Blazur".![]()
Back with all gun's blazing.
04-22-2010, 04:02 PM
#15
I am happy about one thing, that atm is not working correctly you can automatically convert old sc1 maps into the new editor with the convert legacy map feature in the file menu. So all the Luna's, Python's and such could essentially just be a few clicks away from realization. Huzzah!
I realize that I change my signature often. All I can say to that is: SO??? HAI FIVE!! (*・∀・)/♡\(・∀・*)
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04-22-2010, 04:07 PM
#16
04-22-2010, 04:07 PM
#17
04-22-2010, 04:08 PM
#18
04-22-2010, 04:22 PM
#19
*Dota Mechanics*
If a target with a level 1-2 rupture gets force staff'd the target will take damage, but if the rupture is level 3 it will get ignored. Problary an overlook in the spell's code.
OT: So this is not the full editor? You can't use the trigger editor yet?
04-22-2010, 04:22 PM
#20
Like I was saying... don't get your hopes up. The converter is terrible. So far it just raises the terrain a little (not cliffs, just really small hills) and adds any minerals that were there. Plus you have to set a tileset (not necessarily a bad thing).
But all in all, the converter is pretty bad.
Correct.