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Thread: Starcraft 2 Editor

  1. #11

    Default Re: Starcraft 2 Editor

    OMG Which one is the real Blazur!?!?!


    Quick say something only the real Blazur would know!

  2. #12

    Default Re: Starcraft 2 Editor

    Gah! I fixed it for you!!!

    Now get me that editor

  3. #13

    Default Re: Starcraft 2 Editor

    The editor's a letdown. Wait till the full release. Well, that is unless you plan on just making terrain and a few custom units. Otherwise, don't get your hopes up. Only the default melee units are in and there is no triggering abilities.

  4. #14

    Default Re: Starcraft 2 Editor

    It kinda of reads, "Hot Blazur".


    Back with all gun's blazing.

  5. #15

    Default Re: Starcraft 2 Editor

    I am happy about one thing, that atm is not working correctly you can automatically convert old sc1 maps into the new editor with the convert legacy map feature in the file menu. So all the Luna's, Python's and such could essentially just be a few clicks away from realization. Huzzah!
    I realize that I change my signature often. All I can say to that is: SO??? HAI FIVE!! (*・∀・)/♡\(・∀・*)

    If you like anyone's post, be sure to give them additional rep.

  6. #16

    Default Re: Starcraft 2 Editor

    Quote Originally Posted by Twilice View Post
    Gah! I fixed it for you!!!

    Now get me that editor
    I love that new portrait pic : ) That's awesome

  7. #17

    Default Re: Starcraft 2 Editor

    Quote Originally Posted by Twilice View Post
    Gah! I fixed it for you!!!

    Now get me that editor


    Wait how do we know your not really Blazur pretending to not be Blazur. Hes tricky like that.



    Quick say something only Blazur would not know!

  8. #18

    Default Re: Starcraft 2 Editor

    Quote Originally Posted by Zabimaru View Post
    It kinda of reads, "Hot Blazur".
    Better now?
    Quote Originally Posted by silencbank View Post
    I am happy about one thing, that atm is not working correctly you can automatically convert old sc1 maps into the new editor with the convert legacy map feature in the file menu. So all the Luna's, Python's and such could essentially just be a few clicks away from realization. Huzzah!
    To bad I don't got any real starcraft 1 editor experience. I played it when I was very very young and I just recently started to play it again. (altough I remember I tried to do some kind of td)

  9. #19

    Default Re: Starcraft 2 Editor

    Quote Originally Posted by ArcherofAiur View Post
    Wait how do we know your not really Blazur pretending to not be Blazur. Hes tricky like that.



    Quick say something only Blazur would not know!
    *Dota Mechanics*
    If a target with a level 1-2 rupture gets force staff'd the target will take damage, but if the rupture is level 3 it will get ignored. Problary an overlook in the spell's code.


    OT: So this is not the full editor? You can't use the trigger editor yet?

  10. #20

    Default Re: Starcraft 2 Editor

    Quote Originally Posted by silencbank View Post
    I am happy about one thing, that atm is not working correctly you can automatically convert old sc1 maps into the new editor with the convert legacy map feature in the file menu. So all the Luna's, Python's and such could essentially just be a few clicks away from realization. Huzzah!
    Like I was saying... don't get your hopes up. The converter is terrible. So far it just raises the terrain a little (not cliffs, just really small hills) and adds any minerals that were there. Plus you have to set a tileset (not necessarily a bad thing).

    But all in all, the converter is pretty bad.

    Quote Originally Posted by Twilice View Post
    OT: So this is not the full editor? You can't use the trigger editor yet?
    Correct.

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