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Thread: The first stradigy I will try.

  1. #11

    Default Re: The first stradigy I will try.

    Quote Originally Posted by Quindo View Post
    alrighty, thanks for the info. I am going to need to try DTs out myself and try to create some valid build orders... Shoulld I post the ones I find?

    Does a zerg 'bunker'(can not remember their name) have detection while walking around?
    "Zerg Bunker?"

  2. #12

    Default Re: The first stradigy I will try.

    No spore crawlers do not detect while unburrowed sadly

    Pretty sure anyway
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  3. #13

    Default Re: The first stradigy I will try.

    Yeah, no detection icon while uprooted.


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  4. #14

    Default Re: The first stradigy I will try.

    Quote Originally Posted by DemolitionSquid View Post
    It is assumed all threads are made for 1v1 unless otherwise stated.

    There's nothing wrong with throwing in a few DT later on to increase your force's DPS if you feel you can afford it. But rushing to DT's, especially against Terran, is downright silly. Its more viable vs Zerg and Protoss who usually have far less detection.
    the trick is, you split the DTs in his base. he'll either have to waste 2 scans (therefore 2 mules, or 600 minerals) to get both, or if you're lucky u can ran them away safely during the scans, in which case it's pretty much GG.

    unless he has turrets, of course. but if you catch him by surprise, u can take out the turrets in just a few hits, and he'll be defenseless.

  5. #15

    Default Re: The first stradigy I will try.

    I'm gonna have to try it more. The problem is gas. If you're skipping a lot of Sentries and Robo to get those DT's, his M+M+R can kite you forever. As was stated earlier, to get a PF you need Engineering, and that leads right to turrets as well.

  6. #16

    Default Re: The first stradigy I will try.

    Quote Originally Posted by DemolitionSquid View Post
    It is assumed all threads are made for 1v1 unless otherwise stated.

    There's nothing wrong with throwing in a few DT later on to increase your force's DPS if you feel you can afford it. But rushing to DT's, especially against Terran, is downright silly. Its more viable vs Zerg and Protoss who usually have far less detection.
    DT is hoorrrrrribblleee against toss, since almost every toss goes robo tech early.

  7. #17

    Default Re: The first stradigy I will try.

    Quote Originally Posted by TheRabidDeer View Post
    DT is hoorrrrrribblleee against toss, since almost every toss goes robo tech early.
    If you know hes got Obs, they're most certainly not hovering over his Bay. Its either in your base and he sees it comming, or at his ramp. If you're going DT, the very first thing you should be hitting is his Bay. Once thats down hes stuck with the Obs hes got, which are slow. And seeing as most PvP ignores cannons cause Immortals chew them up, you're in a pretty good spot dashing around past his Obs and sniping.

  8. #18

    Default Re: The first stradigy I will try.

    Maybe it is just the gold league but I find if you happen to have a spare 250 gas to toss up the shrine. Putting in a few DT's into your mixed units adds some rediculous DPS. They are almost never focused.

  9. #19

    Default Re: The first stradigy I will try.

    Quote Originally Posted by Islandsnake View Post
    DTs are still pretty good in 1v1, honestly its barely different than it was before.

    And opening DTs vs terran is very possible still, remember they only have so many scans and there mobile detection is far away in there tech tree.. scatter a few dts between your base and his and force him to waste scans then your pretty much safe to expo.

    Not to say there isn't ways to crush this but DTs certainly weren't nerfed into uselessness.
    Oh, I side with DS here.

    You get your council - great. Your get your Dark Shrine and DTs great.
    You do medium damage if you are equally skilled to your opponent and he is prepped as Terran to deal with it (ie saving 50 energy for a scan, or turrets at entrances).

    What is your follow-up tech?

    Nothing. You wasted a shitton of gas and did not do enough damage. DTs are still weak in SC2. SO far, the only way they can work if there is absolutely NO detection. even 1 detector = insta-dead DTs... Rines and marauders can 1-2 shot DTs upon detection.


    As a game opener, DT is a Fail. However, once in mid game, it can be useful, but I haven't seen anyone do it yet. Hopefully, we can work out the timing to get DTs in mid-game to create the kind of fear it did in SC1...

  10. #20

    Default Re: The first stradigy I will try.

    Quote Originally Posted by protoswarrior View Post
    Oh, I side with DS here.

    You get your council - great. Your get your Dark Shrine and DTs great.
    You do medium damage if you are equally skilled to your opponent and he is prepped as Terran to deal with it (ie saving 50 energy for a scan, or turrets at entrances).

    What is your follow-up tech?

    Nothing. You wasted a shitton of gas and did not do enough damage. DTs are still weak in SC2. SO far, the only way they can work if there is absolutely NO detection. even 1 detector = insta-dead DTs... Rines and marauders can 1-2 shot DTs upon detection.


    As a game opener, DT is a Fail. However, once in mid game, it can be useful, but I haven't seen anyone do it yet. Hopefully, we can work out the timing to get DTs in mid-game to create the kind of fear it did in SC1...
    Well DT tech isn't a completely dead end. You do get Archons.

    AHAHA yeah right.

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