offcourse ^^
04-21-2010, 09:22 AM
#11
offcourse ^^
If you can't explain it simply, you don't understand it well enough."
- Albert Einstein
04-21-2010, 11:32 AM
#12
The problem is and has been obvious long time now, we all know what no lan means, except blizzard for no apparent reason.
For all I care they can throw out the multiplayer all together.
04-21-2010, 12:50 PM
#13
04-21-2010, 01:28 PM
#14
I read somewhere that the way BNET2 works is no longer peer-to-peer UDP like the BNET1. In 1, BNET was just a way for you to find the IP of a playmate.
In 2, BNET acts more like a webserver.. and uses TCP, if I remember correctly. You send packets to it, and it sends your packets to your playmates / vice versa. Now, unless you can emulate BNET on one of the machines in your home, you wont get that LAN latency.
Thing is, I doubt it if BNET2 will stay unique for long. The very "pirates" Blizz wants to curb by taking out LAN will probably make emulators or something... Unless Blizzard codes in a security feature that can't be cracked before the next expansion is released.
Play Protoss? Look for the map Photon Cannon Tactics in the NA server!
04-21-2010, 03:24 PM
#15
No lan means no piracy and more profit from a game they took the time and money to develop?
Lan means SC2 is free for all with access to a torrent site ?
And that in turn equals a loss of millions of people not buying the game.
The apparent reason is protection from piracy.
Since the number one reason people casual gamers buy this game is to play with their friends, if they can arrange this for free, they will in most cases.
I think it would be awesome if they gave us LAN so i can play with my little brothers and all my friends that like starcraft but wont buy it for $60.
But im not dumb so i understand perfectly that blizzard wants to fight piracy of their games. This will also add up since allowing LAN for one game means the expansions etc will also be lost to piracy, and then we are suddenly talking about a lot more money than just SC2 Wings of liberty.
Its like no way they will reconsider to put LAN back into the game once you just consider the great loss of income they will lose from 2 expansions more.
04-21-2010, 04:01 PM
#16
@Alterran There's already developments being made on a Battle.net 2 emulator, and in this very beta there's custom A.I. and cracked launchers to let people play. The lack of LAN will not stop piracy, and you can bet Blizzard knows that.![]()
Last edited by Centipede; 04-21-2010 at 04:05 PM.
04-21-2010, 04:04 PM
#17
If it works like that, i won't be surprised if latency is horrible. Are you sure? Using TCP and Client-Server for a game like this sounds as a very bad idea.
IIRC, Blizzard said that piracy wasn't the strongest reason for not having LAN. It's more about having all the player's statistics in BN.
04-21-2010, 04:08 PM
#18
Truth: They want/need money, we want to be able to play with our FF without the hassles of BNet2. There will be pirates nonetheless.
Here's what I think that could work for both parties:
LAN server client. For PCBangs, Cafes, home use.
What happens is clients can log-on to this LAN Server, and thus the LAN party. Clients are installed via this Server from blizzard, or from the DVD.
It can Log to BNet2, and BNet will authenticate a number of clients attached to this LAN server. This will allow Blizzard to package the product.
ex. 10x1 LAN Server means 10 clients can play simultaneously within the LAN network. Cost: 120 USD. 10 clients are free, but are LAN Server dependent.
Authentication works upon joining the LAN game, and no more during the game to avoid laggz.
After the game is finished, the LAN Server client will send data to Bnet2, and your own personal LAN Party records are stored there. Another one of those Authentication happens, update maplist, etc.
For People who don't have their own internet connection but would like to have a ladder account and play ladder with the rest of the world:
Game cards.
ex. 5 usd for 20 hour cards.
A) The user logs on using the terminal PC, which is connected to the LAN Server Client, with his game card. Access his account, play at his/her own pace.
B) Multi-user client. This client can allow access for different users using cards. Play anywhere where this client is installed. Like MMOs.
Last edited by GnaReffotsirk; 04-21-2010 at 04:19 PM.
04-21-2010, 04:27 PM
#19
04-21-2010, 04:53 PM
#20
Just look through the macro thread. You'll drown in the sea of words.Oh... I've seen the birth of negative suns, and the collapse of entire entropies, and even longer walls of text in this forums, so dont worry young one.
I loved the “Idra has a girlfriend” bit in the vid, but the lag was horrid. Its china, so it is kind of a worst case scenario, but still, to have lag spikes as bad as that is just wrong.![]()
Back with all gun's blazing.