Yeah, I understand, gameplay wise, if it were to operate consistently, the Nuke should not kill the immortal. I don't care enough to argue/agree with that opinion.
You're not argueing consistency, you're argueing visual intuitiveness, in which case nukes not killing immortals is just not intuitive. A immortal does not look like it can survive a nuke, and hardened sheilds does not look like it can take 590 damage. If hardened sheild had say, extremely strong shaders and activated with the radius of colosus sheilds or sentry wards, sure, you can make an argument. But as it stands, its a small flash that weakens artillery like marauder rockets and tank shots and whatnot. It does not appear to possess the power to stop thermonuclear detonations. Its also thematically wrong, because now you have a t2 unit that is made in medium amounts regularily surviving direct nuclear impacts. This diminishes the power of the nuke, which is suppose to be zomg wtf bbq.
And it doesn't make sense, obviously there are limits to how much Hardened sheilds reduces.





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