Lol so basically people wants that nothing makes more than 10 damage to the immortal?????
You gotta be kiddin me.
04-20-2010, 05:53 PM
#11
Lol so basically people wants that nothing makes more than 10 damage to the immortal?????
You gotta be kiddin me.
The damned will return...
04-20-2010, 06:03 PM
#12
Oh, no, I understand that just fine.
What I mean to say is that the Thor's 250 mm cannon attack animation must REFLECT that. The size of the cannons, the size of the muzzle-flare explosions, and the size of the recoil all suggest that it's hitting super, super hard. Watch this video: http://www.youtube.com/watch?v=ggXSkWpUfcI
Pay attention to the Immortal's shields as they're hit by 250 Cannons. The animation in NO way reflects the speed with which the actual damage is dealt. In the time it takes to down the Immortal's shield maybe 3 attacks have happened? We need to have seen around ten.
edit: What Blizz built here is a 300 HP Zergling. If you look at the numbers, it all checks out. It just doesn't make visual, intuitive sense.
Last edited by pure.Wasted; 04-20-2010 at 06:06 PM.
04-20-2010, 06:10 PM
#13
The speed also suggest rapid-fire. Which is what the attack is.The size of the cannons, the size of the muzzle-flare explosions, and the size of the recoil all suggest that it's hitting super, super hard.
Why? A Psi Storm looks like it's doing continuous damage, but it isn't. Same goes for Void Rays, Motherships, and Sentries.We need to have seen around ten.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
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StarCraft 2 Beta Blog
04-20-2010, 06:12 PM
#14
You are holding onto nothing man. Actually its retarded that a massive damage can be blocked, while tiny little bullets pass the shield like butter. If you are talking about non-sense, immortal shields mechanic is nonsense. But for the sakes of balance and gameplay its correct. So talking about the visual dont reflects the damage, well, its just out of place.
The damned will return...
04-20-2010, 06:15 PM
#15
Rapid-fire is another word for "quick," and quick is relative. The Thor's regular attack is super, super slow. All I know from the Cannon animation is that his attack is faster. How much? It's just slow, not super, super slow? It's normal? It's fast? It's super fast -- as it turns out is the case?
I'm not saying that every single frame of animation must match up super perfectly or I'm going to boycott. I'm just saying that the imagery suggests relatively fast bursts of a super high powered weapon, when in actuality we're getting super super fast bursts of an incredibly weak weapon.Why? A Psi Storm looks like it's doing continuous damage, but it isn't. Same goes for Void Rays, Motherships, and Sentries.
The animation of this ability has to sell that it's bypassing the Immortal's shield, which is versatile enough to stop a Marauder's attack. It just doesn't do that.
04-20-2010, 06:15 PM
#16
04-20-2010, 06:16 PM
#17
Good Lord. They stripped the Thor all it´s godlike look. Now its just a toy robot with cannons that firing just too fast and makes a lame LAME explosions effect. Tell me once again,why do they changed the model? the Thor isnt the THOR anymore...
04-20-2010, 06:31 PM
#18
04-20-2010, 06:46 PM
#19
Let me get this straight. You're argueing a concentrated nuclear conflagration with like 10x times the yeild of current tactical warheads shot from reactors on a mile long capital ship not killing a vehicle roughly the size of a tank upon direct impact is visually intuitive, while said nuclear blast being lethal to said unit is visually unintuitive.
Thats not a good arguement.
I could see you argueing consistincy, sure, whatever. But argueing from a thematic, aesthetic perspective? Just no, sorry :/
Last edited by newcomplex; 04-20-2010 at 06:49 PM.
04-20-2010, 06:49 PM
#20