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Thread: Thor - 250mm Strike Cannons against Immortals

  1. #11

    Default Re: Thor - 250mm Strike Cannons against Immortals

    Lol so basically people wants that nothing makes more than 10 damage to the immortal?????

    You gotta be kiddin me.
    Waiting...

    The damned will return...

  2. #12

    Default Re: Thor - 250mm Strike Cannons against Immortals

    Quote Originally Posted by Nicol Bolas View Post
    You're misunderstanding.

    As far as I understand, the shields do work against the 250mm cannon attack. The problem is that it is a rapid fire attack. It isn't a one-shot attack, which is what Immortal shields block. It may negate the first 10 attacks, but the ability keeps shooting.
    Oh, no, I understand that just fine.

    What I mean to say is that the Thor's 250 mm cannon attack animation must REFLECT that. The size of the cannons, the size of the muzzle-flare explosions, and the size of the recoil all suggest that it's hitting super, super hard. Watch this video: http://www.youtube.com/watch?v=ggXSkWpUfcI

    Pay attention to the Immortal's shields as they're hit by 250 Cannons. The animation in NO way reflects the speed with which the actual damage is dealt. In the time it takes to down the Immortal's shield maybe 3 attacks have happened? We need to have seen around ten.

    edit: What Blizz built here is a 300 HP Zergling. If you look at the numbers, it all checks out. It just doesn't make visual, intuitive sense.
    Last edited by pure.Wasted; 04-20-2010 at 06:06 PM.
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  3. #13

    Default Re: Thor - 250mm Strike Cannons against Immortals

    The size of the cannons, the size of the muzzle-flare explosions, and the size of the recoil all suggest that it's hitting super, super hard.
    The speed also suggest rapid-fire. Which is what the attack is.

    We need to have seen around ten.
    Why? A Psi Storm looks like it's doing continuous damage, but it isn't. Same goes for Void Rays, Motherships, and Sentries.
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  4. #14

    Default Re: Thor - 250mm Strike Cannons against Immortals

    Quote Originally Posted by pure.Wasted View Post
    Oh, no, I understand that just fine.

    What I mean to say is that the Thor's 250 mm cannon attack animation must REFLECT that. The size of the cannons, the size of the muzzle-flare explosions, and the size of the recoil all suggest that it's hitting super, super hard. Watch this video: http://www.youtube.com/watch?v=ggXSkWpUfcI

    Pay attention to the Immortal's shields as they're hit by 250 Cannons. The animation in NO way reflects the speed with which the actual damage is dealt. In the time it takes to down the Immortal's shield maybe 3 attacks have happened? We need to have seen around ten.

    edit: What Blizz built here is a 300 HP Zergling. If you look at the numbers, it all checks out. It just doesn't make visual, intuitive sense.


    You are holding onto nothing man. Actually its retarded that a massive damage can be blocked, while tiny little bullets pass the shield like butter. If you are talking about non-sense, immortal shields mechanic is nonsense. But for the sakes of balance and gameplay its correct. So talking about the visual dont reflects the damage, well, its just out of place.
    Waiting...

    The damned will return...

  5. #15

    Default Re: Thor - 250mm Strike Cannons against Immortals

    Quote Originally Posted by Nicol Bolas View Post
    The speed also suggest rapid-fire. Which is what the attack is.
    Rapid-fire is another word for "quick," and quick is relative. The Thor's regular attack is super, super slow. All I know from the Cannon animation is that his attack is faster. How much? It's just slow, not super, super slow? It's normal? It's fast? It's super fast -- as it turns out is the case?

    Why? A Psi Storm looks like it's doing continuous damage, but it isn't. Same goes for Void Rays, Motherships, and Sentries.
    I'm not saying that every single frame of animation must match up super perfectly or I'm going to boycott. I'm just saying that the imagery suggests relatively fast bursts of a super high powered weapon, when in actuality we're getting super super fast bursts of an incredibly weak weapon.

    The animation of this ability has to sell that it's bypassing the Immortal's shield, which is versatile enough to stop a Marauder's attack. It just doesn't do that.
    http://img687.imageshack.us/img687/7699/commun1.png

  6. #16

    Default Re: Thor - 250mm Strike Cannons against Immortals

    Quote Originally Posted by DemolitionSquid View Post
    About psi-storm - it deals 80 damage in 8 bursts of 10. The Immortal can only take 10 damage max to its shields from a single hit. So its only good for bypassing shield upgrades.
    Isnt psi storm 80 dmg in 4 bursts of 20? Its a 4 second duration, so I kinda assumed it was 1 tick every second instead of one every half second >.>

  7. #17

    Default Re: Thor - 250mm Strike Cannons against Immortals

    Good Lord. They stripped the Thor all it´s godlike look. Now its just a toy robot with cannons that firing just too fast and makes a lame LAME explosions effect. Tell me once again,why do they changed the model? the Thor isnt the THOR anymore...
    Heheheeey, I need some strong coffee.


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  8. #18

    Default Re: Thor - 250mm Strike Cannons against Immortals

    Quote Originally Posted by TheRabidDeer View Post
    Isnt psi storm 80 dmg in 4 bursts of 20? Its a 4 second duration, so I kinda assumed it was 1 tick every second instead of one every half second >.>
    Build an Immortal and HT. Storm the Immortal and watch its shields. It will go down 80 points in 8 bursts of 10.

  9. #19

    Default Re: Thor - 250mm Strike Cannons against Immortals

    Quote Originally Posted by pure.Wasted View Post
    I'm gonna take a moment here to voice my distaste for this whole "mechanic." There's nothing wrong with an ability to counter the Immortal's shield. But that ability had damn better look it, graphically. If the game proves to us time and time again that "fast, small" attacks are the kind that get through the Immortal's shield, then the Thor had better start shooting a bazillion tiny rounds per second, not the explosive ones he does now.

    This is a complete and total violation of Blizz's visual clarity/intuitiveness principle.

    Yamato should just deal 10 damage, period.
    Let me get this straight. You're argueing a concentrated nuclear conflagration with like 10x times the yeild of current tactical warheads shot from reactors on a mile long capital ship not killing a vehicle roughly the size of a tank upon direct impact is visually intuitive, while said nuclear blast being lethal to said unit is visually unintuitive.


    Thats not a good arguement.


    I could see you argueing consistincy, sure, whatever. But argueing from a thematic, aesthetic perspective? Just no, sorry :/
    Last edited by newcomplex; 04-20-2010 at 06:49 PM.

  10. #20

    Default Re: Thor - 250mm Strike Cannons against Immortals

    Quote Originally Posted by newcomplex View Post
    Let me get this straight. You're argueing a concentrated nuclear conflagration with like 10x times the yeild of current tactical warheads not killing a vehicle roughly the size of a tank upon direct impact is visually intuitive, while said nuclear blast being lethal to said unit is visually unintuitive.


    Thats not a good arguement.
    Context helps. Ever heard of "Hardened Shields"? They work like this: anything over 10 damage is reduced to 10 damage.

    A nuke deals over 10 damage. Guess what ought to happen next.
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